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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_e_hzelda.cpp
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Author
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-03-06
d_s_room / d_s_name / d_a_title debug work (#3123)
TakaRikka
2026-01-10
first round of constants cleanup (#3021)
roeming
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-21
Miscellaneous data fixes (#2983)
LagoLunatic
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-03
lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost (#2768)
TakaRikka
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-14
d_a_e_fm and d_a_e_hzelda OK (#2657)
YunataSavior
2025-09-08
scannon / scannon_crs / scannon_ten done (#2632)
TakaRikka
2025-09-04
some J3D/misc cleanup (#2628)
TakaRikka
2025-09-03
d_camera improvements (part 1) (#2623)
Max Roncace
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-07-30
d_a_bd Matching (#2560)
Stbn-antier
2025-03-23
b_gnd equivalent (#2340)
TakaRikka
2025-03-14
b_dr equivalent, update dtk-template (#2327)
TakaRikka
2024-12-06
e_hzelda mostly done (#2258)
TakaRikka
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka