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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_e_mk.cpp
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Author
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-03-06
d_s_room / d_s_name / d_a_title debug work (#3123)
TakaRikka
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-01-19
Use default parameter values in JORMContext calls where appropriate (#3057)
Max Roncace
2026-01-17
`fopAcM_Register` cleanup (#3047)
roeming
2026-01-14
Use attention enums everywhere instead of integer literals (#3044)
Max Roncace
2025-12-26
match d_a_e_mk debug (#2999)
roeming
2025-12-24
Resolve all gameInfo fakematches (#2995)
LagoLunatic
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-22
4th round of standard compiler fixes (#2984)
kipcode66
2025-12-21
Miscellaneous data fixes (#2983)
LagoLunatic
2025-12-20
d_a_npc_ks documentation (#2970)
Luzagar
2025-12-05
d_a_e_mk debug work + documentation (#2913)
Carco_21
2025-11-30
project cleanup (#2895)
TakaRikka
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-10-02
e_mk_bo almost (#2721)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-09
Fix up JP splits and link a lot more TUs (#2636)
Max Roncace
2025-09-08
scannon / scannon_crs / scannon_ten done (#2632)
TakaRikka
2025-09-03
d_camera improvements (part 1) (#2623)
Max Roncace
2025-08-25
Miscellaneous improvements (#2603)
Max Roncace
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-08-15
e_db equivalent (#2586)
TakaRikka
2025-08-13
d_a_obj_key / d_a_obj_keyhole / d_a_obj_smallkey (#2584)
TakaRikka
2025-05-30
d_a_npc_ks work (#2461)
Carco_21
2025-05-20
Very small d_a_e_mk work and d_a_b_bq fix (#2451)
Carco_21
2025-05-18
d_a_e_mk almost equivalent (#2446)
Carco_21
2025-05-17
Work on d_a_e_mk - beeg monkey :) (#2441)
Carco_21
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka