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path: root/src/d/actor/d_a_e_wb.cpp
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2026-03-17Fix a bunch of compiler warnings and document several more bugs (#3130)Max Roncace
2026-03-11E wb documentation + e_rd cleanup (#3125)Luzagar
* e_rd cleanup * first pass * fix ? * rename * more rename * fix other platform * fix typo * more documentation * more work * fix build * fix * more doc * camera work * more work * cleanup * more work * clean up + fix build * fix build * more work * change mSpeedRate name * change description * more work * fire eff work * fix build * fix match * debug fix ? * update description * rename field
2026-03-09Actor status consolidation & process profile definition editing (#3117)Huitzi
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-06d_s_room / d_s_name / d_a_title debug work (#3123)TakaRikka
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
2026-02-28E rd documentation (#3106)Luzagar
* some e_rd doc * fix build * more doc * more doc * fix debug * fix debug for real * change some name * some rename * rename
2026-02-28ShieldD: Clean up a bunch of 99% matching TUs (#3113)Max Roncace
* d_a_npc_ks debug code 100% * d_a_npc_rafrel debug code 100% * d_a_npc_inko minor improvements * d_a_npc_gro debug code 100% * d_a_npc_pachi_taro debug code 100% * d_a_npc_passer debug code 100% * d_a_npc_pachi_maro debug code 100% * d_a_npc_post debug code 100% * d_a_obj_bemos debug improvements * d_a_obj_scannon_ten debug code 100% * d_a_b_mgn debug code 100% * d_a_e_fb debug code 100% * d_a_e_gb debug code 100% * d_a_e_hz debug code 100% * d_a_e_cr_egg debug code 100% * d_a_e_md debug code 100% * d_a_e_wb debug code 100% * d_a_obj_mirror_6pole debug code 100% * d_a_obj_spinLift debug data fixes * d_a_obj_pdwall debug data fixes * d_a_obj_ss_drink debug code almost matching * d_a_obj_poFire debug code 100% * d_a_obj_picture debug code 100% * d_a_obj_dust debug code 100% * d_a_obj_fallobj debug code 100% * d_a_obj_itamato debug code almost matching * d_a_obj_syRock debug code 100% * d_a_obj_katatsumuri debug code 100% * d_a_obj_wood_statue debug code 100% * d_a_obj_lv6egate debug code 100% * d_a_tag_qs minor debug symbol fixes * d_a_obj_twGate debug code 100% * d_a_obj_lv6SwGate debug code 100% * d_a_obj_lv6swturn debug code 100% * d_a_obj_lv6Tenbin debug code 100% * d_a_obj_kwheel01 debug code 100% * Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28Some GCC compilation fixes (#3114)Luke Street
* Fix 6-byte multichar literals * Add `struct` to `e_ga_class::ga_s` * Fix remaining wrong forward declares (struct/class) * Replace `#include <string>` with `#include <cstring>` * Guard FLT_EPSILON define to prevent redefinition * Add missing `#include <cstring>` for direct cstring function usage
2026-02-20Big cast cleanup (#3076)roeming
* Big cast cleanup * fix for name conflict * rename header * rename cast macros * fix rename mistake --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-01-19Use default parameter values in JORMContext calls where appropriate (#3057)Max Roncace
2026-01-17`fopAcM_Register` cleanup (#3047)roeming
* use macro `fopAcM_Register` more consistently * replace fopAcM_RegisterCreateID with version that doesn't create `a_this`
2026-01-11e_rd, npc_ks dbg work (#3029)YunataSavior
* Partial e_rd, npc_ks dbg work * More e_rd matching * e_rd fixes and dbg ctor matched * obj_ita dbg equiv * e_st dbg almost equiv * Some obj_ladder dbg work * dbg e_rd PR comments * Further e_rd dbg clangd fixes
2025-12-26match most of d_a_e_wb debug (#3001)roeming
* match most of d_a_e_wb debug * Move over to using new `UNUSED` macro
2025-12-24Resolve all gameInfo fakematches (#2995)LagoLunatic
* Clean up various inlines/fakematches/comments * Copy OptRuby inline name from TWW debug * Resolve all dEvt_control_c related fakematches, return pointer instead of reference * Fix some more missing inline usages
2025-12-23Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)LagoLunatic
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
2025-12-224th round of standard compiler fixes (#2984)kipcode66
* 4th round of standard compiler fixes * use of fpcM_ERROR_PROCESS_ID_e in gWolfBustersID
2025-12-21Miscellaneous data fixes (#2983)LagoLunatic
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
2025-12-15Enable regHIO for Wii USA R0 (#2953)Max Roncace
2025-12-06Various debug conditional compilation cleanup (#2915)Max Roncace
* Global: Define DEBUG as 0 if not already defined * Clean up DEBUG-guarded code
2025-11-30project cleanup (#2895)TakaRikka
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
2025-11-17d_a_demo00 OK (#2817)LagoLunatic
* Misc small matches * Add J3DFrameCtrl::EMode_NULL enum * Improve weak bss fakematch and remove a functionvalue fakematch * demo00 OK
2025-10-19m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)TakaRikka
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
2025-09-28Fix JUT_ASSERT and several other macros (#2711)LagoLunatic
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
2025-09-21d_a_obj_bemos equivalent (#2679)Howard Luck
* checkpoint * e_wb changes * checkpoint * small fix * d_a_obj_bemos equivalent * add comment, fix other version symbols * fixes for hatal
2025-09-17d_a_e_wb equivalent (#2667)hatal175
* Some work d_a_e_wb * Match more in e_wb * d_a_e_wb equivalent
2025-09-09Some work on d_a_e_wb (#2639)hatal175
* Some work d_a_e_wb * Match more in e_wb
2025-09-08scannon / scannon_crs / scannon_ten done (#2632)TakaRikka
* scannon done * scannon_crs done * scannon_ten done * pr * attention debug stuff * attn flags * fix build
2025-09-05d_a_e_ww equivalent (#2629)Carco_21
* equivalent * cleanup
2025-09-04some J3D/misc cleanup (#2628)TakaRikka
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
2025-08-31d_a_obj_beamos / d_a_e_wb WIP (#2620)Howard Luck
* WIP * daE_WB_Draw * checkpoint * more matches * checkpoint * fixes * fix debug build * fix daObjBm_c alignment * fixes for luz * fixes for hatal * manual spacing changes * run clang-format * move header back
2025-08-24Several more TUs matching (#2601)Max Roncace
2025-08-24Add a precompiled header for RELs (#2597)Max Roncace
2025-03-23b_gnd equivalent (#2340)TakaRikka
* b_gnd equivalent * fix dEvt_info_c inlines * fix some more inlines
2025-03-12e_rdy mostly done (#2324)Caroline Madsen
* e_rdy work * e_rdy work * e_rdy work * e_rdy mostly done * e_rdy fix hit direction
2024-11-29some cleanup of f_pc/f_op files (#2254)TakaRikka
* cleanup f_pc files * cleanup f_op files * fix a couple f_op_actor_mng functions * minor JSystem work
2024-10-10switch to dtk setup (#2203)TakaRikka
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>