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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_npc_bou.cpp
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2026-03-17
Fix a bunch of compiler warnings and document several more bugs (#3130)
Max Roncace
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-01-14
Use attention enums everywhere instead of integer literals (#3044)
Max Roncace
2026-01-13
Clean up HIO for TUs using HIOParam/Param_c/HIO_c pattern (#3043)
Max Roncace
2025-12-24
Resolve all gameInfo fakematches (#2995)
LagoLunatic
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-21
Misc matches (#2845)
LagoLunatic
2025-11-07
npc_hoz done (#2775)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-08
scannon / scannon_crs / scannon_ten done (#2632)
TakaRikka
2025-09-04
some J3D/misc cleanup (#2628)
TakaRikka
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-07-11
d_a_npc_zelda equivalent (#2528)
Max Roncace
2025-04-27
d_a_npc_bou Equivalent (#2411)
YunataSavior
2025-03-07
d_a_npc_jagar - ~94% (#2309)
Carco_21
2025-02-23
d_a_npc work (#2306)
Caroline Madsen
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-11-09
all d_a_alink functions attempted (#2239)
TakaRikka
2024-10-25
Work on daNpc_Hanjo_c (#2225)
hatal175
2024-10-10
switch to dtk setup (#2203)
TakaRikka