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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_npc_tk.cpp
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Author
2026-04-10
Replace some pointer casts with field references. (#3141)
Pieter-Jan Briers
2026-03-29
d_path / d_vibration debug work (#3138)
TakaRikka
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-03-06
d_s_room / d_s_name / d_a_title debug work (#3123)
TakaRikka
2026-02-28
More GCC compatibility/warning fixes (#3118)
Luke Street
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-02-20
Big cast cleanup (#3076)
roeming
2026-01-19
Use default parameter values in JORMContext calls where appropriate (#3057)
Max Roncace
2026-01-17
match d_a_npc_tk for debug (#3046)
roeming
2025-12-24
Resolve all gameInfo fakematches (#2995)
LagoLunatic
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-22
GCN data 100% matching (#2987)
Max Roncace
2025-11-30
project cleanup (#2895)
TakaRikka
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-13
npc_kakashi done (#2651)
TakaRikka
2025-09-04
some J3D/misc cleanup (#2628)
TakaRikka
2025-09-03
d_camera improvements (part 1) (#2623)
Max Roncace
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-08-08
ChkBit comments and enum work (#2571)
Carco_21
2025-06-13
d_a_npc_tk equivalent (#2483)
Max Roncace
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka