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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_obj_brg.cpp
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2026-03-17
Fix a bunch of compiler warnings and document several more bugs (#3130)
Max Roncace
2026-03-17
various d_bg debug cleanup / d_menu_window_HIO debug (#3132)
TakaRikka
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-03-06
d_s_room / d_s_name / d_a_title debug work (#3123)
TakaRikka
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-02-20
Big cast cleanup (#3076)
roeming
2026-01-17
`fopAcM_Register` cleanup (#3047)
roeming
2025-12-29
Work on d_cc_d debug (#3002)
hatal175
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-22
4th round of standard compiler fixes (#2984)
kipcode66
2025-11-30
project cleanup (#2895)
TakaRikka
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-03
d_camera improvements (part 1) (#2623)
Max Roncace
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-07-18
d_a_obj_brg matching (#2539)
YunataSavior
2025-03-22
Debug version now builds OK and all_source compiles (#2343)
LagoLunatic
2025-03-12
daObjCBlk_c equivalent (#2326)
hatal175
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka