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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_obj_cwall.cpp
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2026-03-17
Fix a bunch of compiler warnings and document several more bugs (#3130)
Max Roncace
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-01-13
standard compiler compatibility changes (#3040)
kipcode66
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-29
Work on d_cc_d debug (#3002)
hatal175
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-12-02
Consistent cull_box struct usage (#2905)
Niklas Bauer
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-25
Misc fixes (#2860)
LagoLunatic
2025-11-21
Misc matches (#2845)
LagoLunatic
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-03-23
b_gnd equivalent (#2340)
TakaRikka
2024-12-27
d_a_obj_cwall almost matching (#2270)
hatal175
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka