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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_obj_gra2_soldier.inc
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Author
2026-03-17
Fix a bunch of compiler warnings and document several more bugs (#3130)
Max Roncace
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-03-06
d_s_room / d_s_name / d_a_title debug work (#3123)
TakaRikka
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-01-13
standard compiler compatibility changes (#3040)
kipcode66
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-24
Resolve all gameInfo fakematches (#2995)
LagoLunatic
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-12-06
Various debug conditional compilation cleanup (#2915)
Max Roncace
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-08
Link obj_gra2, obj_gm (#2781)
YunataSavior
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-25
Use composition instead of inheritance for most f_op classes (#2700)
LagoLunatic
2025-09-13
npc_kakashi done (#2651)
TakaRikka
2025-09-08
scannon / scannon_crs / scannon_ten done (#2632)
TakaRikka
2025-06-28
d_a_obj_gra2 equivalent (#2502)
YunataSavior