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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_obj_kago.cpp
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Author
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-02-20
Big cast cleanup (#3076)
roeming
2026-01-24
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_expla...
TakaRikka
2026-01-14
Use attention enums everywhere instead of integer literals (#3044)
Max Roncace
2026-01-13
Clean up HIO for TUs using HIOParam/Param_c/HIO_c pattern (#3043)
Max Roncace
2025-12-29
Work on d_cc_d debug (#3002)
hatal175
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-11
Clean up conditional compilation a bit (#2943)
Max Roncace
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-25
d_a_npc debug work (#2863)
Max Roncace
2025-11-25
Misc fixes (#2860)
LagoLunatic
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-15
d_a_obj_kago OK (#2661)
YunataSavior
2025-09-08
scannon / scannon_crs / scannon_ten done (#2632)
TakaRikka
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-06-13
d_a_npc_tk equivalent (#2483)
Max Roncace
2025-06-07
Continued monkey work (monkey business if you will) - Monkey-related TUs (#2469)
Carco_21
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka