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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_obj_tks.cpp
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Author
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-02-28
More GCC compatibility/warning fixes (#3118)
Luke Street
2026-01-17
`fopAcM_Register` cleanup (#3047)
roeming
2026-01-13
Clean up HIO for TUs using HIOParam/Param_c/HIO_c pattern (#3043)
Max Roncace
2025-12-24
Resolve all gameInfo fakematches (#2995)
LagoLunatic
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-11
Clean up conditional compilation a bit (#2943)
Max Roncace
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-25
d_a_npc debug work (#2863)
Max Roncace
2025-11-12
rename variable in accordance with assert (#2797)
roeming
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-04
some J3D/misc cleanup (#2628)
TakaRikka
2025-09-03
d_camera improvements (part 1) (#2623)
Max Roncace
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-08-01
mvstair done, obj_tks equivalent (#2565)
TakaRikka
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-25
Work on daNpc_Hanjo_c (#2225)
hatal175
2024-10-10
switch to dtk setup (#2203)
TakaRikka