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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_obj_waterPillar.cpp
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2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-01-28
Various Lakebed Temple/water-related object debug equivalencies (#3070)
Huitzi
2026-01-24
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_expla...
TakaRikka
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-02
Consistent cull_box struct usage (#2905)
Niklas Bauer
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-05
Misc obj linkage (#2773)
YunataSavior
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-19
Various regalloc fixes and linking (#2673)
Carco_21
2025-09-04
some J3D/misc cleanup (#2628)
TakaRikka
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-03-30
d_event_debug equivalent & modifications to dEvLib_callback_c (#2359)
Huitzi
2025-03-22
Debug version now builds OK and all_source compiles (#2343)
LagoLunatic
2025-01-03
d_a_obj_waterPillar + d_a_obj_syRock Equivalent (weak ordering) (#2281)
Huitzi
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka