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* checkpoint
* checkpoint
* rename f_pc
* checkpoint
* small symbol rename and fix some fpc symbols
* remove unneeded entries from ldscript
* simplify ok check, update docker container
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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* some fopAcM_create functions
* a few more functions
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* data for c_angle
* data c_sxyz
* partially migrated c_xyz data
* c_xyz data
* c_xyz data decomp
* c_math data
* c_math data
* c_lib data, some cleanup
* rename some unnamed functions and create header for them
* header for string functions
* format and fix fabsf
* cleanup
* remove more unneded function prototypes
* move fpclassify to math.h
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* split d_com_inf_game
* fix func name
* start some dcomifg funcs
* fix
* clang-format
* change dComIfGs_setWarpItemData back to inline asm for now
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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* some daalink funcs
* more d_item inlines / setShieldChange
* more daalink stuff
getlife, getrstatus, setitemlifecount, getrupee, setitemrupeecount
* format
* format
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* item_func inlines
* some getcheck func inlines
* remove asm
* format
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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* more accurate getcheck funcs
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com>
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* more d_item funcs done / add dSv_info_c to gameinfo
* checkWait ok / remove asm
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* item_funcs ok
* item_getcheck_func ok
* remove unnecessary asm file
* execItemGet / checkItemGet ok, add enums for readability
* fix return types
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