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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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Author
2021-03-28
dol2asm OK
Julgodis
2021-03-28
fpc symbol names (#119)
lepelog
2021-03-27
fopMsgM_SearchByID OK
Pheenoh
2021-03-15
Fix symbol names (#118)
lepelog
2021-02-21
fopScnM_SearchByID OK
Pheenoh
2021-02-20
delete variables.h
Pheenoh
2021-02-20
fopScnM_SearchByID attempt
Pheenoh
2021-02-17
fopOvlpReq_phase_Done OK
Pheenoh
2021-02-13
split f_ap_game, fapGm_Execute ok, more changes to m_Do_main
Pheenoh
2021-02-12
f_op_actor_mng split & started decomp (#112)
lepelog
2021-01-31
clang-format
Pheenoh
2021-01-31
Merge branch 'functions'
Pheenoh
2021-01-31
remove functions.h
Pheenoh
2021-01-26
decompile s_basic, cleanup mangled names in f_pc (#101)
lepelog
2021-01-10
fully split / more work on d_com_inf_game (#81)
TakaRikka
2021-01-06
Z2AudioLib: split (#64)
Erin Moon
2021-01-06
Split SComponent (#45)
lepelog
2021-01-03
make gameinfo members private
Pheenoh
2021-01-02
adjust gameinfo sizing, rename inline register funcs
Pheenoh
2021-01-02
M_do_controller_pad split and partially matched (#36)
jdflyer
2020-12-31
A few f_pc files (#26)
lepelog
2020-12-26
move asm in TUs to files, add diff.py
Pheenoh
2020-12-26
run clang-format
Pheenoh
2020-12-13
f_pc_pause / f_pc_priority (#23)
Jasper St. Pierre
2020-12-07
f_pc_layer: Fix struct (#22)
Jasper St. Pierre
2020-12-05
f_pc_layer (#16)
lepelog
2020-11-30
SComponent c_list / c_node (#5)
Jasper St. Pierre
2020-08-29
ok
unknown