summaryrefslogtreecommitdiff
path: root/src/f/f_pc
AgeCommit message (Collapse)Author
2021-03-28dol2asm OKJulgodis
2021-03-28fpc symbol names (#119)lepelog
* fpcCtIt_filter_JudgeInLayer * dStage_roomControl_c::getZoneNo * fix fpc symbol names * format * mUnk0 -> mLayerID Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-27fopMsgM_SearchByID OKPheenoh
2021-03-15Fix symbol names (#118)lepelog
* checkpoint * checkpoint * rename f_pc * checkpoint * small symbol rename and fix some fpc symbols * remove unneeded entries from ldscript * simplify ok check, update docker container Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-02-21fopScnM_SearchByID OKPheenoh
2021-02-20delete variables.hPheenoh
2021-02-20fopScnM_SearchByID attemptPheenoh
2021-02-17fopOvlpReq_phase_Done OKPheenoh
2021-02-13split f_ap_game, fapGm_Execute ok, more changes to m_Do_mainPheenoh
2021-02-12f_op_actor_mng split & started decomp (#112)lepelog
* fop-actor-mng * rodata * more actor mng progress * actor mng progress * format * cleanup * fix Mtx function signatures * PR suggestion Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-31clang-formatPheenoh
2021-01-31Merge branch 'functions'Pheenoh
2021-01-31remove functions.hPheenoh
2021-01-26decompile s_basic, cleanup mangled names in f_pc (#101)lepelog
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-10fully split / more work on d_com_inf_game (#81)TakaRikka
* split d_com_inf_game * fix func name * start some dcomifg funcs * fix * clang-format * change dComIfGs_setWarpItemData back to inline asm for now Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06Z2AudioLib: split (#64)Erin Moon
* Z2AudioLib: split - Z2SpeechMgr2 - Z2Audience - Z2EnvSeMgr - Z2SoundMgr - Z2AudioMgr - Z2Creature - Z2SoundStarter - Z2WolfHowlMgr - Z2SoundObject - Z2SoundObjMgr - Z2SoundInfo - Z2AudioArcLoader - Z2AudioLib - Z2SoundHandles - Z2LinkMgr: finish splitting - Z2SceneMgr: finish splitting - Z2SeqMgr: finish splitting * merge fix Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06Split SComponent (#45)lepelog
* split c_math * split c_angle * split c_API_controller_pad * split c_API_graphic * split c_bg_s_chk * c_bg_s_gnd_chk split * more c_bg split * split c_cc_d * delete asm * split c_cc_s * split c_lib * split c_m2d and c_m3d_g_aab * split c_m3d_g_cir * split c_m3d_g_cps * split rest of c_m3d_g * split c_m3d * split c_malloc * split c_request * split c_sxyz * split and partly decompile c_xyz * format * c_angle.h * begin c_angle decomp * c_angle * progress adding stub classes for SComponent * more c_m3d * remove some asm and format * more m3d headers * more c_angle decomp * c_lib headers * add public to classes * fix csXyz member names * c_sxyz partly OK * move Zero csXyz to c_sxyz header * c_API_graphic * delete some unused asm * move math extern data, decompile some functions * delete unused asm * fix duplicated c_angle.h * fix an inlined function name, add more inlined functions for c_angle.h (currently unused) * format Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-03make gameinfo members privatePheenoh
2021-01-02adjust gameinfo sizing, rename inline register funcsPheenoh
2021-01-02M_do_controller_pad split and partially matched (#36)jdflyer
* m_Do_controller_pad split * Attempt to match and match mDoCPd_c::recalibrate * Fix Merge Errors * clang-format Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-31A few f_pc files (#26)lepelog
* f_pc_base, one non matching * some of f_pc_manager * f_pc_node OK * f_pc_pause partly * started node_req * more progress * most of node req * delete unused asm * node req header and param names * param renaming * header for manager * review comment struct names * fpcM_Management OK * int -> s32 * merge master * most of f_pc_create_iter * f_pc_stdcreate_req OK * f_pc_fstcreate OK * f_pc_leaf OK * f_pc_draw OK * f_pc_deletor partly * fix parameter type in f_pc_pause * review * review, use cPh enum and fix process_profile_definition struct * convert f_pc files to C * matched more functions * fix global.h * fix variable types * format * mpre Phs enum * fix merge errors * fix gamepad stopPatternedRumble * format * delete leftover files from merge * move asm to correct folder * revert f_pc from C to CPP * remove C hacks and format * format * OK
2020-12-26move asm in TUs to files, add diff.pyPheenoh
2020-12-26run clang-formatPheenoh
2020-12-13f_pc_pause / f_pc_priority (#23)Jasper St. Pierre
* f_pc_pause * f_pc_priority
2020-12-07f_pc_layer: Fix struct (#22)Jasper St. Pierre
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-05f_pc_layer (#16)lepelog
* f_op_actor_tag OK * f_pc_layer_tag OK * f_pc_layer_iter * forgot a return * identation and extern var name comments * fix struct member name Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-11-30SComponent c_list / c_node (#5)Jasper St. Pierre
* SComponent c_list / c_node * SComponent: c_tree * SComponent: start c_phase * SComponent: c_tag * SComponent: c_counter * f_pc_line / f_pc_line_tag the beginnings of the framework process system * f_pc_method_tag * SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter * f_pc_draw_priority * f_pc_method_iter * f_pc_profile Also add (untested) base header classes for f_pc_base * f_pc_searcher * f_pc_create_tag * f_pc_creator * f_pc_layer skeleton * f_pc_method * f_pc_line_iter * f_pc_leaf somewhat * f_pc_delete_tag * f_pc_create_req * Fix a few non-matchings * c_phase: slight additional notes * c_node: more matching * fix build * c_node: One more matching * f_pc_line_iter: Matching * f_pc_create_req: a bit more * f_pc_load, f_pc_deletor partial * f_pc_executor partial * f: minor cleanups * f_pc_executor Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-08-29okunknown