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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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m_Do_controller_pad.cpp
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Author
2025-11-30
project cleanup (#2895)
TakaRikka
2025-06-27
add wii usa rev0 support (#2505)
TakaRikka
2024-12-02
d_vibration / JUTGamePad matched + linked (#2256)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka
2024-01-20
almost all of dolphin matched (#2036)
TakaRikka
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-05-12
Remove #includes from headers (#334)
Jcw87
2023-02-13
m_Do cleanup and c_dylink process names
jdflyer
2022-07-04
d_menu_save / pane_class / rename some data (#205)
TakaRikka
2022-03-26
move remaining old progress (#186)
TakaRikka
2021-09-24
m_Do cleanup, d_resource, drawlist stuff (#145)
TakaRikka
2021-06-12
move / fix bunch of stuff (#133)
TakaRikka
2021-04-08
auto decompile more functions
Julgodis
2021-04-08
demangle data-symbols
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2021-02-20
delete variables.h
Pheenoh
2021-02-19
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)
lepelog
2021-01-31
remove functions.h
Pheenoh
2021-01-04
close-to-matching mDoCPd_c::convert() (#61)
Erin Moon
2021-01-03
debug OK
Pheenoh
2021-01-03
decomp some small files, do some cleanup (#42)
Erin Moon
2021-01-02
M_do_controller_pad split and partially matched (#36)
jdflyer
2020-08-29
ok
unknown