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path: root/src/m_Do/m_Do_graphic.cpp
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2026-06-23Link d_cursor_mng for all Wii versions (#3164)HEADmainMax Roncace
2026-06-22m_Do_main mostly matching for Wii versions (#3165)Max Roncace
* m_Do_main mostly matching for Wii versions * Use machine-specific PCH for all m_Do TUs
2026-06-19Wii PAL d_s_logo improvements (#3157)Pieter-Jan Briers
* Wii PAL d_s_logo improvements * Fix d_s_logo/d_pane_class_alpha sdata spltis * Specify some symbols to improve matches Is there a better way to do this? * More symbols * match phase_1 * Fix regressions * Fix d_s_name rodata split * Add nextPauseTimer__9dScnPly_c to symbol map
2026-04-10Replace magic constants derived from framebuffer size (#3144)Max Roncace
2026-03-06d_s_room / d_s_name / d_a_title debug work (#3123)TakaRikka
* d_s_room / d_s_name debug work * camera_class rtti fix * d_a_title debug / handle shield rel changes * fix shield build * fix regressions
2026-03-01Reorganize library code into `libs/` (#3119)Luke Street
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN} * Update configure.py and project.py for new libs structure * Refactor `#include <dolphin/x.h>` -> `<x.h>` * Remove `__REVOLUTION_SDK__` forwards from dolphin * Fix dolphin/ references in revolution * Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__` * Always build TRK against dolphin headers * Resolve revolution SDK header resolution issues
2026-02-28Some GCC compilation fixes (#3114)Luke Street
* Fix 6-byte multichar literals * Add `struct` to `e_ga_class::ga_s` * Fix remaining wrong forward declares (struct/class) * Replace `#include <string>` with `#include <cstring>` * Guard FLT_EPSILON define to prevent redefinition * Add missing `#include <cstring>` for direct cstring function usage
2026-02-17d_cursor_mng mostly matching (#3101)Max Roncace
2026-01-18m_Do debug (#3052)Jcw87
* m_Do debug * m_Do wii data
2026-01-05m_Do debug (#3017)Jcw87
* m_Do debug * d_particle fix
2025-12-23Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)LagoLunatic
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
2025-12-13most of shieldD revo sdk matching (#2951)TakaRikka
* shieldD revo wpad done * shieldD revo hio2 done * shieldD revo aralt, ppcarch, gf done * shieldD revo exi done * shieldD revo SI done * shieldD revo vi done * shieldD revo mtx done * shieldD revo GX mostly done * shieldD revo ai/dsp done * shieldD revo sc mostly done * shieldD revo esp/euart/wenc mostly done * build fixes
2025-12-08Improving standard compiler compatibility (#2926)kipcode66
* Adding explicit dolphin/ prefix & fix characters * Rename ShiftJIS to SJIS * Separate JASSeqReader read methods implementation between compilers. * Fix pointer.h * fix d_item_data typo * fix gcn matching issue
2025-12-06Various debug conditional compilation cleanup (#2915)Max Roncace
* Global: Define DEBUG as 0 if not already defined * Clean up DEBUG-guarded code
2025-11-30project cleanup (#2895)TakaRikka
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
2025-11-21Misc matches (#2845)LagoLunatic
* Misc debug matches * Fix d_map weak function order * Remove old nonmatching comments * d_menu_dmap and JASAudioThread OK, fix weak func order and rodata alignment * More misc matches
2025-11-17wii building OK / m_Do_graphic debug work (#2815)TakaRikka
* wii building OK + m_Do_graphic debug work * d_meter_HIO debug cleanup * wii m_Do_graphic stuff * tag_attack_item OK, mirror_chain almost * fix build * mg_fshop matching
2025-11-03lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost (#2768)TakaRikka
* lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost * fix builds * obj_lv6egate done
2025-10-28kankyo / m_do_ext debug stuff (#2759)TakaRikka
* kankyo debug work * finish draw packets
2025-09-28Fix JUT_ASSERT and several other macros (#2711)LagoLunatic
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
2025-09-03d_camera improvements (part 1) (#2623)Max Roncace
* Rename several dCamera_c fields * Refactor mWork to generic buffer instead of union * d_camera match improvements * Implement several dCamera_c functions * Remove d_camera.h from PCH The symbol names in d_camera indicate that this header wasn't included in the PCH (as they're compiled directly in d_camera.cpp).
2025-08-27Start linking some TUs on debug and PAL (#2612)LagoLunatic
* Fix clang union handling (affects all TUs including d_camera.h) Union members with non-trivial ctors/dtors is undefined behavior and clangd normally throws a fit and refuses to parse the whole union, but it seems to be possible to ifdef the problematic ctors out for non-mwerks compilers and explicitly tell modern compilers to use the defaults instead. Thanks to encounter for this fix. * Link all TUs that already match on debug In order to link TUs for debug, most functions seem to need to have their alignment set to 16 in symbols.txt. There are a few hundred functions that seem to be the exception and break when their alignment is set to 16, but I don't know the reason for this. * Remove some fakematches (nosyminline/sym off) for weak func order in retail * Fix clang not knowing that MSL_C++ is C++ * Link more debug TUs * Fix missing PAL split * Fix wrong slashes being used in includes * RZDE01_00: Fix incorrect capitalization in config.yml * Add RZDE01_00 to configure task * Revert configure.py to use MatchingFor * Fix PAL splits and symbols, link matching PAL TUs
2025-08-24Add a precompiled header for RELs (#2597)Max Roncace
2025-08-10Misc framework fixes (#2578)Max Roncace
2025-06-01Sakuita rope Matching (#2470)hatal175
* Change dComIfGp_getAttention to return a pointer * d_a_obj_sakuita_rope Matching
2025-02-10copy dolsdk2004 to tp / b_bh + e_mb done (#2299)TakaRikka
* move dolsdk2004 over * cleanup some temp work * finish and cleanup gf * b_bh done * d_a_e_mb done
2024-12-24kankyo mostly done (#2269)TakaRikka
* work on kankyo * some more kankyo work * kankyo almost done * kankyo mostly done * first cleanup pass * some more renaming * rename a bunch of kankyo vars * fix regression
2024-11-29some cleanup of f_pc/f_op files (#2254)TakaRikka
* cleanup f_pc files * cleanup f_op files * fix a couple f_op_actor_mng functions * minor JSystem work
2024-10-31more misc. cleanup (#2232)Caroline Madsen
2024-10-10switch to dtk setup (#2203)TakaRikka
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
2024-04-12d_a_e_fz work, doxygen revamp (#2127)Pheenoh
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
2024-04-08m_Do_graphic mostly OK (#2122)Caroline Madsen
2024-03-30Match all funcs in d_menu_ring (#2113)Trueffel
* d_menu_ring OK but something is not matchin * at least matching without NONMATCHING again * add note * some docs about items * fix i_nameID and i_expID * revert my setBlackWhite change * remove unused asm * update progress * m_Do_graphic functions match but I'm not able to remove data
2024-03-19remove "duplicated" inlines (#2099)TakaRikka
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
2024-03-04d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names (#2084)TakaRikka
2024-01-29various fixes / matches (#2052)TakaRikka
* some fixes in d/s, d_item, d_shop * fix for dKankyo_DayProc weak generation * d_cc_uty fix * some d_name / d_com_inf_game / f_op_actor_mng matches * fix some player inline virtuals * remove asm
2024-01-22some various J2D/J3D work (#2043)TakaRikka
* most of J2DPicture done * fix GXSetTexCoordGen * some j3d work
2024-01-20almost all of dolphin matched (#2036)TakaRikka
* TRK full match * remove trk asm * ar done * cleanup some dolphin headers * more dolphin cleanup * cleanup / GD fully matched * almost all of GX fully matched * GX / Mtx full matched * most of OS done * pad done * most of VI * remove asm * forgot couple vec funcs * couple JUtility matches
2023-09-02setup dolphin VEC/MTX function defines (#1903)TakaRikka
* setup VEC function defines * setup MTX function defines
2023-08-16d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)Pheenoh
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
2023-07-07Work on m_Do_graphicTal Hayon
2023-07-03d_event_manager OK, d_kankyo rain WIP (#360)hatal175
* d_event_manager OK, d_kankyo rain WIP * Match createTimg
2023-05-12Remove #includes from headers (#334)Jcw87
* add "global.h" to files that use it * add MSL_C includes to files that use them * remove dolphin includes from headers that don't need them * remove JSupport includes from headers that don't need them * remove JKernel includes from headers that don't need them * remove JUtility includes from headers that don't need them * remove J3D includes from headers that don't need them * remove J2D includes from headers that don't need them * remove JAudio2 includes from headers that don't need them * remove Z2AudioLib includes from headers that don't need them * remove JMessage includes from headers that don't need them * remove JParticle includes from headers that don't need them * remove SComponent includes from headers that don't need them * remove dol includes from headers that don't need them * sort includes
2023-03-14d_ky_thunder done / d_scope wip / m_Do_graphic wip (#308)TakaRikka
* d_ky_thunder OK + misc build fixes * d_scope mostly done * some m_Do_graphic wip * remove asm
2023-02-13m_Do cleanup and c_dylink process namesjdflyer
2022-12-19big d_a_alink pass (#214)TakaRikka
* d_a_alink pass1 wip * more d_a_alink work * remove asm * more daalink work * 20% dol code decompiled * fixed some nonmatchings for building * a few daalink functions and labeling some HIO data
2022-10-03d_camera / m_Do_ext / d_particle + minor various wip (#210)TakaRikka
2022-08-30j2d / map_path work, d_drawlist / d_attention cleanup (#208)TakaRikka
* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress * finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data * rename more data * remove asm / progress * match all of d_pane_class * fixes / some dKankyo doc * bunch of j2d work. d_drawlist / d_attention cleanup * progress / asm * cleanup wip * decompile JStage * setup some more JStudio structs * set up d_demo classes * some d_demo work * cleanup dolphin os stuff * some initial dEvent documentation * some At collision documentation * match JUTConsole::doDraw * dbgs work / split up some of d_a_alink into .inc files * d_a_alink_spinner work
2022-07-04d_menu_save / pane_class / rename some data (#205)TakaRikka
* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress * finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data * rename more data * remove asm / progress * match all of d_pane_class * fixes / some dKankyo doc
2022-06-01m_Do / d_a_npc workTakaRikka