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#ifndef JSGSYSTEM_H
#define JSGSYSTEM_H
#include "JSystem/JStage/JSGObject.h"
namespace JStage {
enum TEObject {
/* 0x0 */ OBJECT_UNDEFINED,
/* 0x1 */ OBJECT_UNK1,
/* 0x2 */ OBJECT_ACTOR,
/* 0x3 */ OBJECT_CAMERA,
/* 0x4 */ OBJECT_AMBIENT,
/* 0x5 */ OBJECT_LIGHT,
/* 0x6 */ OBJECT_FOG,
};
/**
* @ingroup jsystem-jstage
*
*/
struct TSystem : public TObject {
/* 80280E90 */ virtual ~TSystem() = 0;
/* 80280EF0 */ virtual s32 JSGFGetType() const;
/* 80280EF8 */ virtual int JSGFindObject(JStage::TObject**, char const*, JStage::TEObject) const;
/* 80280F00 */ virtual bool JSGCreateObject(char const*, JStage::TEObject, u32);
/* 80280F08 */ virtual void JSGDestroyObject(JStage::TObject*);
/* 80280F0C */ virtual bool JSGGetSystemData(u32);
/* 80280F14 */ virtual void JSGSetSystemData(u32, u32);
};
};
#endif /* JSGSYSTEM_H */
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