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#ifndef D_A_B_ZANT_SIMA_H
#define D_A_B_ZANT_SIMA_H
#include "d/d_bg_w.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class daB_ZANTS_c
* @brief Zant (Goron Mines Phase)
*
* @details Palace of Twilight dungeon boss. This is the actor used during the Goron Mines part of the fight.
*
*/
class daB_ZANTS_c : public fopAc_ac_c {
public:
int draw();
void action();
int execute();
int _delete();
int CreateHeap();
int create();
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ mDoExt_brkAnm* mpBrkAnm;
/* 0x578 */ mDoExt_btkAnm* mpBtkAnm;
/* 0x57C */ u32 mPlayerID;
/* 0x580 */ u32 mBossID;
/* 0x584 */ u8 mSinkTimers[2];
/* 0x586 */ bool mSinkPlayer;
/* 0x587 */ bool mSinkZant;
/* 0x588 */ f32 mHeight;
/* 0x58C */ csXyz mRotation;
/* 0x594 */ Mtx mMtx;
/* 0x5C4 */ dBgW* mpBgW;
};
STATIC_ASSERT(sizeof(daB_ZANTS_c) == 0x5C8);
#endif /* D_A_B_ZANT_SIMA_H */
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