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#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JStage/JSGLight.h"
JStage::TLight::~TLight() {}
s32 JStage::TLight::JSGFGetType() const {
return 5;
}
bool JStage::TLight::JSGGetLightType() const {
return true;
}
void JStage::TLight::JSGSetLightType(JStage::TELight) {}
GXColor JStage::TLight::JSGGetColor() const {
return (GXColor){255, 255, 255, 255};
}
void JStage::TLight::JSGSetColor(GXColor) {}
void JStage::TLight::JSGGetDistanceAttenuation(f32*, f32*, GXDistAttnFn*) const {}
void JStage::TLight::JSGSetDistanceAttenuation(f32, f32, GXDistAttnFn) {}
void JStage::TLight::JSGGetAngleAttenuation(f32*, GXSpotFn*) const {}
void JStage::TLight::JSGSetAngleAttenuation(f32, GXSpotFn) {}
void JStage::TLight::JSGGetPosition(Vec*) const {}
void JStage::TLight::JSGSetPosition(Vec const&) {}
void JStage::TLight::JSGGetDirection(Vec*) const {}
void JStage::TLight::JSGSetDirection(Vec const&) {}
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