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#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JStage/JSGSystem.h"
JStage::TSystem::~TSystem() {}
s32 JStage::TSystem::JSGFGetType() const {
return 1;
}
int JStage::TSystem::JSGFindObject(JStage::TObject**, char const*, JStage::TEObject) const {
return 1;
}
bool JStage::TSystem::JSGCreateObject(char const*, JStage::TEObject, u32) {
return false;
}
void JStage::TSystem::JSGDestroyObject(JStage::TObject*) {}
bool JStage::TSystem::JSGGetSystemData(u32) {
return false;
}
void JStage::TSystem::JSGSetSystemData(u32, u32) {}
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