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path: root/src/d/d_vibration.cpp
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//
// Generated By: dol2asm
// Translation Unit: d/d_vibration
//

#include "d/d_vibration.h"
#include "dol2asm.h"
#include "dolphin/types.h"

//
// Types:
//

struct mDoCPd_c {
    static u8 m_gamePad[16];
};

struct dCamera_c {
    /* 80181000 */ void StartShake(s32, u8*, s32, cXyz);
    /* 80181158 */ void StopShake();
};

struct JUTGamePad {
    struct CRumble {
        struct ERumble {};

        /* 802E168C */ void stopMotor(int, bool);
        /* 802E18CC */ void startPatternedRumble(void*, JUTGamePad::CRumble::ERumble, u32);
        /* 802E1948 */ void stopPatternedRumble(s16);
        /* 802E1978 */ void stopPatternedRumbleAtThePeriod();
    };
};

//
// Forward References:
//

extern "C" static void func_8006F168();
extern "C" static void func_8006F184();
extern "C" static void func_8006F1A4();
extern "C" static void func_8006F1D8();
extern "C" void Run__12dVibration_cFv();
extern "C" void StartShock__12dVibration_cFii4cXyz();
extern "C" void StartQuake__12dVibration_cFii4cXyz();
extern "C" void StartQuake__12dVibration_cFPCUcii4cXyz();
extern "C" void StopQuake__12dVibration_cFi();
extern "C" void Kill__12dVibration_cFv();
extern "C" void CheckQuake__12dVibration_cFv();
extern "C" void setDefault__12dVibration_cFv();
extern "C" void Init__12dVibration_cFv();
extern "C" void Pause__12dVibration_cFv();
extern "C" void Remove__12dVibration_cFv();
extern "C" extern u8 on_final_boss_stg[8];

//
// External References:
//

extern "C" void checkVibration__19dSv_player_config_cCFv();
extern "C" void StartShake__9dCamera_cFlPUcl4cXyz();
extern "C" void StopShake__9dCamera_cFv();
extern "C" void dCam_getBody__Fv();
extern "C" void dKy_darkworld_check__Fv();
extern "C" void __pl__4cXyzCFRC3Vec();
extern "C" void norm__4cXyzCFv();
extern "C" void cM_rnd__Fv();
extern "C" void stopMotor__Q210JUTGamePad7CRumbleFib();
extern "C" void startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl();
extern "C" void stopPatternedRumble__Q210JUTGamePad7CRumbleFs();
extern "C" void stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv();
extern "C" void __cvt_fp2unsigned();
extern "C" void _savegpr_26();
extern "C" void _savegpr_29();
extern "C" void _restgpr_26();
extern "C" void _restgpr_29();
extern "C" u8 const MS_patt__12dVibration_c[88];
extern "C" u8 const CS_patt__12dVibration_c[88];
extern "C" u8 const MQ_patt__12dVibration_c[80];
extern "C" u8 const CQ_patt__12dVibration_c[80];
extern "C" u8 m_gamePad__8mDoCPd_c[16];
extern "C" extern u8 g_dComIfG_gameInfo[122384];

//
// Declarations:
//

/* 8006F168-8006F184 069AA8 001C+00 1/1 0/0 0/0 .text makedata__25@unnamed@d_vibration_cpp@FPUsUll
 */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
static asm void func_8006F168() {
    nofralloc
#include "asm/d/d_vibration/func_8006F168.s"
}
#pragma pop

/* 8006F184-8006F1A4 069AC4 0020+00 1/1 0/0 0/0 .text rollshift__25@unnamed@d_vibration_cpp@FUlll
 */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
static asm void func_8006F184() {
    nofralloc
#include "asm/d/d_vibration/func_8006F184.s"
}
#pragma pop

/* 8006F1A4-8006F1D8 069AE4 0034+00 2/2 0/0 0/0 .text makebits__25@unnamed@d_vibration_cpp@FUlll
 */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
static asm void func_8006F1A4() {
    nofralloc
#include "asm/d/d_vibration/func_8006F1A4.s"
}
#pragma pop

/* ############################################################################################## */
/* 80452620-80452628 000C20 0008+00 1/1 0/0 0/0 .sdata2          @3756 */
SECTION_SDATA2 static f64 lit_3756 = 4503601774854144.0 /* cast s32 to float */;

/* 8006F1D8-8006F268 069B18 0090+00 1/1 0/0 0/0 .text randombit__25@unnamed@d_vibration_cpp@Fll */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
static asm void func_8006F1D8() {
    nofralloc
#include "asm/d/d_vibration/func_8006F1D8.s"
}
#pragma pop

/* ############################################################################################## */
/* 80450F50-80450F58 000450 0008+00 1/1 0/0 0/0 .sbss            data$3831 */
static u8 data[8];

/* 8006F268-8006FA24 069BA8 07BC+00 0/0 2/2 0/0 .text            Run__12dVibration_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dVibration_c::Run() {
    nofralloc
#include "asm/d/d_vibration/Run__12dVibration_cFv.s"
}
#pragma pop

/* 8006FA24-8006FB10 06A364 00EC+00 0/0 62/62 298/298 .text StartShock__12dVibration_cFii4cXyz */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dVibration_c::StartShock(int param_0, int param_1, cXyz param_2) {
    nofralloc
#include "asm/d/d_vibration/StartShock__12dVibration_cFii4cXyz.s"
}
#pragma pop

/* 8006FB10-8006FC0C 06A450 00FC+00 0/0 8/8 67/67 .text StartQuake__12dVibration_cFii4cXyz */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dVibration_c::StartQuake(int param_0, int param_1, cXyz param_2) {
    nofralloc
#include "asm/d/d_vibration/StartQuake__12dVibration_cFii4cXyz.s"
}
#pragma pop

/* 8006FC0C-8006FD94 06A54C 0188+00 0/0 2/2 2/2 .text StartQuake__12dVibration_cFPCUcii4cXyz */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dVibration_c::StartQuake(u8 const* param_0, int param_1, int param_2, cXyz param_3) {
    nofralloc
#include "asm/d/d_vibration/StartQuake__12dVibration_cFPCUcii4cXyz.s"
}
#pragma pop

/* 8006FD94-8006FE00 06A6D4 006C+00 0/0 6/6 82/82 .text            StopQuake__12dVibration_cFi */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dVibration_c::StopQuake(int param_0) {
    nofralloc
#include "asm/d/d_vibration/StopQuake__12dVibration_cFi.s"
}
#pragma pop

/* 8006FE00-8006FE5C 06A740 005C+00 2/2 0/0 0/0 .text            Kill__12dVibration_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dVibration_c::Kill() {
    nofralloc
#include "asm/d/d_vibration/Kill__12dVibration_cFv.s"
}
#pragma pop

/* 8006FE5C-8006FE84 06A79C 0028+00 0/0 0/0 10/10 .text            CheckQuake__12dVibration_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dVibration_c::CheckQuake() {
    nofralloc
#include "asm/d/d_vibration/CheckQuake__12dVibration_cFv.s"
}
#pragma pop

/* 8006FE84-8006FF04 06A7C4 0080+00 2/2 0/0 0/0 .text            setDefault__12dVibration_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dVibration_c::setDefault() {
    nofralloc
#include "asm/d/d_vibration/setDefault__12dVibration_cFv.s"
}
#pragma pop

/* 8006FF04-8006FF38 06A844 0034+00 0/0 2/2 0/0 .text            Init__12dVibration_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dVibration_c::Init() {
    nofralloc
#include "asm/d/d_vibration/Init__12dVibration_cFv.s"
}
#pragma pop

/* 8006FF38-8006FFF8 06A878 00C0+00 0/0 1/1 0/0 .text            Pause__12dVibration_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dVibration_c::Pause() {
    nofralloc
#include "asm/d/d_vibration/Pause__12dVibration_cFv.s"
}
#pragma pop

/* 8006FFF8-80070018 06A938 0020+00 0/0 1/1 0/0 .text            Remove__12dVibration_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dVibration_c::Remove() {
    nofralloc
#include "asm/d/d_vibration/Remove__12dVibration_cFv.s"
}
#pragma pop