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/**
* f_op_camera.cpp
* Camera Process Framework
*/
#include "f_op/f_op_camera.h"
#include "f_op/f_op_camera_mng.h"
#include "f_ap/f_ap_game.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "f_op/f_op_draw_tag.h"
static s32 fopCam_Draw(camera_class* i_this) {
s32 ret = 1;
#if DEBUG
fapGm_HIO_c::startCpuTimer();
#endif
if (!dComIfGp_isPauseFlag()) {
ret = fpcLf_DrawMethod(i_this->submethod, i_this);
}
#if DEBUG
fapGm_HIO_c::stopCpuTimer("カメラ(描画処理)"); // Camera (rendering process)
#endif
return ret;
}
static int fopCam_Execute(camera_class* i_this) {
int ret;
#if DEBUG
fapGm_HIO_c::startCpuTimer();
#endif
if (!dComIfGp_isPauseFlag() && !dScnPly_c::isPause()) {
ret = fpcMtd_Execute((process_method_class*)i_this->submethod, i_this);
}
#if DEBUG
fapGm_HIO_c::stopCpuTimer("カメラ(計算処理)"); // Camera (computational processing)
#endif
return ret;
}
int fopCam_IsDelete(camera_class* i_this) {
int ret = fpcMtd_IsDelete((process_method_class*)i_this->submethod, i_this);
if (ret == 1) {
fopDwTg_DrawQTo(&i_this->create_tag);
}
return ret;
}
int fopCam_Delete(camera_class* i_this) {
int ret = 0;
ret = fpcMtd_Delete((process_method_class*)i_this->submethod, i_this);
if (ret == 1) {
fopDwTg_DrawQTo(&i_this->create_tag);
}
return ret;
}
static int fopCam_Create(void* i_this) {
camera_class* a_this = (camera_class*)i_this;
int ret;
if (fpcM_IsFirstCreating(i_this)) {
camera_process_profile_definition* profile = (camera_process_profile_definition*)fpcM_GetProfile(i_this);
a_this->submethod = profile->sub_method;
fopDwTg_Init(&a_this->create_tag, a_this);
u32* append = (u32*)fpcM_GetAppend(a_this);
if (append != NULL) {
fpcM_SetParam(a_this, *append);
}
}
ret = fpcMtd_Create(&a_this->submethod->base, a_this);
if (ret == cPhs_COMPLEATE_e) {
fopDwTg_ToDrawQ(&a_this->create_tag, fpcM_DrawPriority(a_this));
}
return ret;
}
leafdraw_method_class g_fopCam_Method = {
(process_method_func)fopCam_Create, (process_method_func)fopCam_Delete,
(process_method_func)fopCam_Execute, (process_method_func)fopCam_IsDelete,
(process_method_func)fopCam_Draw,
};
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