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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-08-08 21:51:30 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2025-08-08 21:51:30 -0400
commit5802571a5680c65e2fcdd39bceac26d42f490d64 (patch)
tree371d72242beb595fd0887c025846062cf7a75efa /src/d/actor/d_a_npc_os.cpp
parentb24d8574cdef4f7e4521b2b0c72e0a8775706d9c (diff)
Add SQUARE macro to improve readibility for distances
Diffstat (limited to 'src/d/actor/d_a_npc_os.cpp')
-rw-r--r--src/d/actor/d_a_npc_os.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/d/actor/d_a_npc_os.cpp b/src/d/actor/d_a_npc_os.cpp
index 96bbe148..1a939267 100644
--- a/src/d/actor/d_a_npc_os.cpp
+++ b/src/d/actor/d_a_npc_os.cpp
@@ -713,15 +713,15 @@ BOOL daNpc_Os_c::waitNpcAction(void*) {
cLib_offBit<u32>(attention_info.flags, (fopAc_Attn_LOCKON_TALK_e | fopAc_Attn_ACTION_SPEAK_e));
- f32 dist = fopAcM_searchPlayerDistance2(this);
+ f32 dist_sq = fopAcM_searchPlayerDistance2(this);
if(!checkNpcCallCommand()) {
- if(dist < l_HIO.field_0x64 * l_HIO.field_0x64) {
+ if(dist_sq < SQUARE(l_HIO.field_0x64)) {
daPy_getPlayerLinkActorClass()->onNpcCallCommand();
}
}
else {
if(wakeupCheck()) {
- if(dist >= l_HIO.field_0x60 * l_HIO.field_0x60) {
+ if(dist_sq >= SQUARE(l_HIO.field_0x60)) {
setNpcAction(&daNpc_Os_c::searchNpcAction, 0);
}
}
@@ -1064,16 +1064,16 @@ BOOL daNpc_Os_c::searchNpcAction(void*) {
daPy_py_c* player = daPy_getPlayerActorClass();
BOOL door = player->eventInfo.checkCommandDoor();
- f32 dist = fopAcM_searchPlayerDistanceXZ2(this);
+ f32 dist_sq = fopAcM_searchPlayerDistanceXZ2(this);
f32 temp;
- if (dist < l_HIO.field_0x60 * l_HIO.field_0x60) {
+ if (dist_sq < SQUARE(l_HIO.field_0x60)) {
temp = 0.0f;
} else {
temp = l_HIO.field_0xA8;
}
s16 angle, adjustedAngle;
angle = adjustedAngle = fopAcM_searchPlayerAngleY(this);
- BOOL temp3 = routeCheck(dist, &adjustedAngle) && cLib_distanceAngleS(angle, adjustedAngle) <= 0x2000;
+ BOOL temp3 = routeCheck(dist_sq, &adjustedAngle) && cLib_distanceAngleS(angle, adjustedAngle) <= 0x2000;
if(door || !temp3 || (dComIfGp_checkPlayerStatus0(0, daPyStts0_UNK2000000_e | daPyStts0_UNK100_e | daPyStts0_UNK1_e) || player->checkAttentionLock())) {
temp = 0.0f;
offNpcCallCommand();