diff options
| author | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2025-07-08 22:40:41 -0400 |
|---|---|---|
| committer | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2025-07-08 22:40:41 -0400 |
| commit | adac5936d2e16ee5d07d12baffb54ce60b1dfcea (patch) | |
| tree | f231dc6052c330287ccc5e0c8ae3865653ccff40 /src/d/actor/d_a_player_main.cpp | |
| parent | b255434807c925d33ddca43392f5fc50c3c6474f (diff) | |
Minor cleanup
Diffstat (limited to 'src/d/actor/d_a_player_main.cpp')
| -rw-r--r-- | src/d/actor/d_a_player_main.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/d/actor/d_a_player_main.cpp b/src/d/actor/d_a_player_main.cpp index 1915f108..caccec11 100644 --- a/src/d/actor/d_a_player_main.cpp +++ b/src/d/actor/d_a_player_main.cpp @@ -1509,7 +1509,7 @@ void daPy_lk_c::updateDLSetLight(J3DModel* model, u32 param_2) { /* 80106CB0-80106D8C .text hideHatAndBackle__9daPy_lk_cFP11J3DMaterial */ void daPy_lk_c::hideHatAndBackle(J3DMaterial* param_1) { for (int i = 0; param_1 != NULL; i++) { - if ((!checkNoResetFlg1(daPyFlg1_FREEZE_STATE) && (i == 2 || i == 5)) || + if ((!checkFreezeState() && (i == 2 || i == 5)) || (i == 4 && (checkCaughtShapeHide() || checkNoResetFlg1(daPyFlg1_CASUAL_CLOTHES)))) { param_1->getShape()->hide(); @@ -1810,7 +1810,7 @@ BOOL daPy_lk_c::draw() { } link_root_joint->entryIn(); if (checkMaskDraw()) { - entryDLSetLight(mpYamuModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE)); + entryDLSetLight(mpYamuModel, checkFreezeState()); } j3dSys.setModel(mpCLModel); j3dSys.setTexture(mpCLModelData->getTexture()); @@ -1858,31 +1858,31 @@ BOOL daPy_lk_c::draw() { mpCLModelData->getJointNodePointer(0x14)->getMesh()->getShape()->show(); // cl_hana joint mpCLModelData->getJointNodePointer(0x29)->getMesh()->getShape()->show(); // cl_back joint if (!r24) { - entryDLSetLight(mpHandsModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE)); + entryDLSetLight(mpHandsModel, checkFreezeState()); if (checkNoResetFlg1(daPyFlg1_CASUAL_CLOTHES) && !checkCaughtShapeHide() #if VERSION > VERSION_DEMO && !dComIfGp_checkCameraAttentionStatus(mCameraInfoIdx, 0x20) #endif ) { - entryDLSetLight(mpKatsuraModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE)); + entryDLSetLight(mpKatsuraModel, checkFreezeState()); } if (checkFreezeState() && checkMaskDraw()) { - entryDLSetLight(mpYamuModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE)); + entryDLSetLight(mpYamuModel, checkFreezeState()); } if (dComIfGs_getSelectEquip(2) == dItem_POWER_BRACELETS_e) { - entryDLSetLight(mpPringModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE)); + entryDLSetLight(mpPringModel, checkFreezeState()); } if (checkMasterSwordEquip() && !checkCaughtShapeHide() #if VERSION > VERSION_DEMO && !checkDemoShieldNoDraw() #endif ) { - updateDLSetLight(mpPodmsModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE)); + updateDLSetLight(mpPodmsModel, checkFreezeState()); } } if (checkEquipHeavyBoots()) { - entryDLSetLight(mpHbootsModels[0], checkNoResetFlg1(daPyFlg1_FREEZE_STATE)); - entryDLSetLight(mpHbootsModels[1], checkNoResetFlg1(daPyFlg1_FREEZE_STATE)); + entryDLSetLight(mpHbootsModels[0], checkFreezeState()); + entryDLSetLight(mpHbootsModels[1], checkFreezeState()); } tevStr.mFogColor.r = origFog.r; @@ -1916,7 +1916,7 @@ BOOL daPy_lk_c::draw() { && !checkDemoSwordNoDraw(1) #endif ) { - entryDLSetLight(mpEquippedSwordModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE)); + entryDLSetLight(mpEquippedSwordModel, checkFreezeState()); } } if (dComIfGs_getSelectEquip(1) != dItem_NONE_e && !checkCaughtShapeHide() @@ -1926,7 +1926,7 @@ BOOL daPy_lk_c::draw() { && !checkDemoShieldNoDraw() #endif ) { - entryDLSetLight(mpEquippedShieldModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE)); + entryDLSetLight(mpEquippedShieldModel, checkFreezeState()); } dComIfGd_setList(); drawMirrorLightModel(); @@ -1949,7 +1949,7 @@ BOOL daPy_lk_c::draw() { mpEquipItemModel->setAnmMtx(4, hookshot->getMtxTop()); } } - entryDLSetLight(mpEquipItemModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE)); + entryDLSetLight(mpEquipItemModel, checkFreezeState()); if (mpSwordModel1 != NULL) { if (checkChanceMode() || checkNoResetFlg1(daPyFlg1_UNK8000) || checkFinalMasterSwordEquip()) { updateDLSetLight(mpSwordModel1, 0); @@ -9246,7 +9246,7 @@ void daPy_lk_c::checkOriginalHatAnimation() { /* 8011BEA4-8011CBA4 .text setHatAngle__9daPy_lk_cFv */ void daPy_lk_c::setHatAngle() { - if (m_old_fdata->getOldFrameFlg() == false || checkNoResetFlg1(daPyFlg1_FREEZE_STATE)) { + if (m_old_fdata->getOldFrameFlg() == false || checkFreezeState()) { return; } |
