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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_player_main.cpp
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Author
19 hours
d_scope 100% (#1112)
HEAD
main
Benjamin ROELANDT
10 days
Demo matches
LagoLunatic
11 days
Minor cleanup
LagoLunatic
11 days
Clean up angle constants and conversions (#1135)
LagoLunatic
2026-07-17
Some npc/ship inline fixes from debug map
LagoLunatic
2026-06-16
Use joint enums in several different places (#981)
123456789758
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-28
Demo work and fakematch cleanup (#1034)
LagoLunatic
2026-05-26
Implement some more JPAEmitter inlines
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-24
Clean up conditions
LagoLunatic
2026-05-22
d_a_npc_md 99% for demo
LagoLunatic
2026-05-22
Fix d_a_npc_md inline usage
LagoLunatic
2026-05-22
Fix d_a_npc_md weak func order, clean up order fakematches from d_a_player main
LagoLunatic
2026-05-21
d_a_player_main cleanup and some demo matches (#1016)
LagoLunatic
2026-05-18
d_a_player_main OK (#1010)
LagoLunatic
2026-05-17
JAIZelInst OK (#1005)
LagoLunatic
2026-05-12
Add camera attention status and algorythmn enums
LagoLunatic
2026-05-12
Player inlines and item enums
LagoLunatic
2026-05-09
Demo work (#984)
LagoLunatic
2026-05-08
Document some more enum value names
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-05-01
Use cut type enum in more places
LagoLunatic
2026-05-01
d_a_player - Add cut type enum (#966)
123456789758
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2026-03-03
d_a_boomerang matching (#936)
Briggs Baltzell
2026-01-13
Fix up a shadow-related variable/parameter names (#920)
Mike Lester
2025-12-29
Move daPy methods into d_a_player headers
LagoLunatic
2025-12-27
Inlines cleanup
LagoLunatic
2025-12-10
Fix HIO load issues for d_a_player_main
LagoLunatic
2025-11-24
Remove dCcS::SetMass-related fakematches
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-09-18
Enable more clangd warnings, minor cleanup
LagoLunatic
2025-09-18
bpw partial cleanup, fix inline usage across several actors
LagoLunatic
2025-08-26
boko closer to matching, various documentation, enum/inline/struct fixes
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-12
Fix some version differences (#852)
LagoLunatic
2025-08-08
Add SQUARE macro to improve readibility for distances
LagoLunatic
2025-08-07
obj_tide OK
LagoLunatic
2025-08-04
Fix some missing enum usages
LagoLunatic
2025-07-25
DEMO_SELECT
LagoLunatic
2025-07-17
Clean up HIO reg accesses
LagoLunatic
2025-07-15
Assert defines
LagoLunatic
2025-07-14
obj_mkiek demo match, remove fake inlines from cXyz
LagoLunatic
2025-07-10
Document which of link's materials are being shown/hidden when drawing
LagoLunatic
2025-07-08
Minor cleanup
LagoLunatic
2025-06-19
Various inline cleanup
LagoLunatic
2025-06-18
Fix getSRTCenter fakematches with another (void)0 assert
LagoLunatic
2025-06-18
Add another (void)0 assert, fixing regalloc in daPy_lk_c::initTextureScroll a...
LagoLunatic
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