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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2025-05-21 14:44:25 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2025-05-21 14:44:25 -0400
commitc625992a77c017d31807c00529effbd9cff05f4a (patch)
tree9b0b2319128d486233b75bd4ac8ad351ab146ba9 /src/d/d_gameover.cpp
parent86c96002bc1afee55138ab058dda088d72d032af (diff)
Add enum for actor priority
Diffstat (limited to 'src/d/d_gameover.cpp')
-rw-r--r--src/d/d_gameover.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/d/d_gameover.cpp b/src/d/d_gameover.cpp
index adbd7f85..22d9753e 100644
--- a/src/d/d_gameover.cpp
+++ b/src/d/d_gameover.cpp
@@ -6,6 +6,7 @@
#include "d/d_gameover.h"
#include "d/d_meter.h"
#include "d/d_procname.h"
+#include "d/d_priority.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_Reset.h"
@@ -459,6 +460,6 @@ msg_process_profile_definition g_profile_GAMEOVER = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopMsg_Method,
- /* Priority */ 0x01DE,
+ /* Priority */ PRIO_GAMEOVER,
/* Msg SubMtd */ &l_dGameover_Method,
};