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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2024-01-04 15:57:55 -0500
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2024-01-04 15:57:55 -0500
commit830d3c80fee4a8d15a72838165c04c4b2ead5e7f (patch)
treebea5aa377562a0ebe591576ae5e0415900492922 /src/d/d_kankyo.cpp
parentd19c0890a160af9a25e82c34a1aa8cc41d8d292c (diff)
Add drawlist inlines
Diffstat (limited to 'src/d/d_kankyo.cpp')
-rw-r--r--src/d/d_kankyo.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/d/d_kankyo.cpp b/src/d/d_kankyo.cpp
index 6e74f8ec..a1c2be73 100644
--- a/src/d/d_kankyo.cpp
+++ b/src/d/d_kankyo.cpp
@@ -1776,8 +1776,8 @@ void setLightTevColorType_sub(J3DMaterial* i_material, dKy_tevstr_c* i_tevstr) {
fog_p->getFogInfo()->mStartZ = fog_p->getFogInfo()->mEndZ;
}
- fog_p->getFogInfo()->mNearZ = g_dComIfG_gameInfo.drawlist.mpCamera->mNear;
- fog_p->getFogInfo()->mFarZ = g_dComIfG_gameInfo.drawlist.mpCamera->mFar;
+ fog_p->getFogInfo()->mNearZ = dComIfGd_getView()->mNear;
+ fog_p->getFogInfo()->mFarZ = dComIfGd_getView()->mFar;
fog_p->getFogInfo()->mColor.r = i_tevstr->mFogColor.r;
fog_p->getFogInfo()->mColor.g = i_tevstr->mFogColor.g;
fog_p->getFogInfo()->mColor.b = i_tevstr->mFogColor.b;
@@ -3091,10 +3091,10 @@ void GxFogSet_Sub(GXColor* pFogColor) {
fogColor.b = pFogColor->b;
fogColor.a = pFogColor->a;
- if (g_dComIfG_gameInfo.drawlist.mpCamera != NULL) {
- if (g_dComIfG_gameInfo.drawlist.mpCamera->mNear >= 0.0f && g_dComIfG_gameInfo.drawlist.mpCamera->mFar >= 0.0f && g_dComIfG_gameInfo.drawlist.mpCamera->mNear < g_dComIfG_gameInfo.drawlist.mpCamera->mFar) {
- near = g_dComIfG_gameInfo.drawlist.mpCamera->mNear;
- far = g_dComIfG_gameInfo.drawlist.mpCamera->mFar;
+ if (dComIfGd_getView() != NULL) {
+ if (dComIfGd_getView()->mNear >= 0.0f && dComIfGd_getView()->mFar >= 0.0f && dComIfGd_getView()->mNear < dComIfGd_getView()->mFar) {
+ near = dComIfGd_getView()->mNear;
+ far = dComIfGd_getView()->mFar;
}
}
@@ -3141,10 +3141,10 @@ void dKy_GxFog_tevstr_set(dKy_tevstr_c* pTevStr) {
fogColor.g = pTevStr->mFogColor.g;
fogColor.b = pTevStr->mFogColor.b;
- if (g_dComIfG_gameInfo.drawlist.mpCamera != NULL) {
- if (g_dComIfG_gameInfo.drawlist.mpCamera->mNear >= 0.0f && g_dComIfG_gameInfo.drawlist.mpCamera->mFar >= 0.0f && g_dComIfG_gameInfo.drawlist.mpCamera->mNear < g_dComIfG_gameInfo.drawlist.mpCamera->mFar) {
- near = g_dComIfG_gameInfo.drawlist.mpCamera->mNear;
- far = g_dComIfG_gameInfo.drawlist.mpCamera->mFar;
+ if (dComIfGd_getView() != NULL) {
+ if (dComIfGd_getView()->mNear >= 0.0f && dComIfGd_getView()->mFar >= 0.0f && dComIfGd_getView()->mNear < dComIfGd_getView()->mFar) {
+ near = dComIfGd_getView()->mNear;
+ far = dComIfGd_getView()->mFar;
}
}
@@ -3162,10 +3162,10 @@ void dKy_GfFog_tevstr_set(dKy_tevstr_c* pTevStr) {
fogColor.g = pTevStr->mFogColor.g;
fogColor.b = pTevStr->mFogColor.b;
- if (g_dComIfG_gameInfo.drawlist.mpCamera != NULL) {
- if (g_dComIfG_gameInfo.drawlist.mpCamera->mNear >= 0.0f && g_dComIfG_gameInfo.drawlist.mpCamera->mFar >= 0.0f && g_dComIfG_gameInfo.drawlist.mpCamera->mNear < g_dComIfG_gameInfo.drawlist.mpCamera->mFar) {
- near = g_dComIfG_gameInfo.drawlist.mpCamera->mNear;
- far = g_dComIfG_gameInfo.drawlist.mpCamera->mFar;
+ if (dComIfGd_getView() != NULL) {
+ if (dComIfGd_getView()->mNear >= 0.0f && dComIfGd_getView()->mFar >= 0.0f && dComIfGd_getView()->mNear < dComIfGd_getView()->mFar) {
+ near = dComIfGd_getView()->mNear;
+ far = dComIfGd_getView()->mFar;
}
}