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authorJasper St. Pierre <jstpierre@mecheye.net>2024-07-13 09:47:17 -0700
committerJasper St. Pierre <jstpierre@mecheye.net>2024-07-13 09:47:17 -0700
commitd4a36b32e4ffd2184336bea077e1a94e4abed174 (patch)
tree40b6e7ee99d64a3a6448fbca6de02e62a0a5c11b /src/d/d_s_menu.cpp
parent597c49efb7fa9c050b08a4087f2114a820cf2aaf (diff)
some scene/overlap documentation and fixes
Diffstat (limited to 'src/d/d_s_menu.cpp')
-rw-r--r--src/d/d_s_menu.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/d/d_s_menu.cpp b/src/d/d_s_menu.cpp
index 6360d78c..d07a6cf7 100644
--- a/src/d/d_s_menu.cpp
+++ b/src/d/d_s_menu.cpp
@@ -145,10 +145,10 @@ static BOOL dScnMenu_Execute(menu_of_scene_class* i_this) {
s16 startCode = (i_this->startCode != 0) ? i_this->startCode - 1 : room->startCode;
dComIfGp_setNextStage(room->stageName, startCode, room->roomNo, room->layerNo);
if (strcmp(dComIfGp_getNextStageName(), "ENDING") == 0) {
- fopScnM_ChangeReq(i_this, PROC_ENDING_SCENE, 0, 5);
+ fopScnM_ChangeReq(i_this, PROC_ENDING_SCENE, PROC_OVERLAP0, 5);
mDoAud_bgmStop(0x1E);
} else {
- fopScnM_ChangeReq(i_this, PROC_PLAY_SCENE, 0, 5);
+ fopScnM_ChangeReq(i_this, PROC_PLAY_SCENE, PROC_OVERLAP0, 5);
dComIfGs_setRestartRoomParam(0);
mDoAud_setSceneName(dComIfGp_getNextStageName(), dComIfGp_getNextStageRoomNo(), dComIfGp_getNextStageLayer());
}