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authorJasper St. Pierre <jstpierre@mecheye.net>2024-07-13 09:47:17 -0700
committerJasper St. Pierre <jstpierre@mecheye.net>2024-07-13 09:47:17 -0700
commitd4a36b32e4ffd2184336bea077e1a94e4abed174 (patch)
tree40b6e7ee99d64a3a6448fbca6de02e62a0a5c11b /src/d/d_s_open.cpp
parent597c49efb7fa9c050b08a4087f2114a820cf2aaf (diff)
some scene/overlap documentation and fixes
Diffstat (limited to 'src/d/d_s_open.cpp')
-rw-r--r--src/d/d_s_open.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/d_s_open.cpp b/src/d/d_s_open.cpp
index c561a07d..260a08e6 100644
--- a/src/d/d_s_open.cpp
+++ b/src/d/d_s_open.cpp
@@ -89,7 +89,7 @@ void dScnOpen_c::changeGameScene() {
if (fpcM_GetName(this) == PROC_OPEN2_SCENE) {
dComIfG_changeOpeningScene(this, PROC_OPENING2_SCENE);
} else {
- if (fopScnM_ChangeReq(this, PROC_PLAY_SCENE, 0, 5)) {
+ if (fopScnM_ChangeReq(this, PROC_PLAY_SCENE, PROC_OVERLAP0, 5)) {
dComIfGs_setRestartRoomParam(0);
mDoAud_setSceneName(dComIfGp_getNextStageName(), dComIfGp_getNextStageRoomNo(), dComIfGp_getNextStageLayer());
}