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authorLagoLunatic <LagoLunatic@users.noreply.github.com>2024-07-12 21:14:13 -0400
committerLagoLunatic <LagoLunatic@users.noreply.github.com>2024-07-12 21:14:13 -0400
commit2def735282a0584a5a2b3ed007bd99ddfb72b394 (patch)
tree0aed235b7e874a33aa9d1b1a1cba67bc67f4077e /src/d/d_s_play.cpp
parent61d9f474a53cc8a02490e8cdb1b4f86bb4d1af95 (diff)
Add fpc_ProcID type and use it for all process IDs
See https://github.com/zeldaret/tp/pull/2173
Diffstat (limited to 'src/d/d_s_play.cpp')
-rw-r--r--src/d/d_s_play.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/d/d_s_play.cpp b/src/d/d_s_play.cpp
index 96285399..de6d17fd 100644
--- a/src/d/d_s_play.cpp
+++ b/src/d/d_s_play.cpp
@@ -1249,7 +1249,7 @@ int phase_1(dScnPly_ply_c* i_this) {
delete l_lkDemoAnmCommand;
}
- uint id = fopScnM_GetID(i_this);
+ fpc_ProcID id = fopScnM_GetID(i_this);
dStage_roomControl_c::setProcID(id);
dComIfGp_setStartStage(dComIfGp_getNextStartStage());