diff options
| author | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2026-10-27 00:29:52 -0400 |
|---|---|---|
| committer | LagoLunatic <LagoLunatic@users.noreply.github.com> | 2026-10-27 00:29:52 -0400 |
| commit | 81ebe0dfd449166e00de31ce9be2d7449e31536c (patch) | |
| tree | 0f7b648f69950c3d5edd916041ac52697c94ca4d /src/d | |
| parent | 02de6b772d06b2ed15bbe7b25d01901fdca84966 (diff) | |
Work on JAS inlines, fix limits/climits headers
Diffstat (limited to 'src/d')
| -rw-r--r-- | src/d/actor/d_a_arrow.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_npc_nz.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_npc_nz_cut.inc | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_obj_YLzou.cpp | 1 | ||||
| -rw-r--r-- | src/d/actor/d_a_obj_barrel2.cpp | 8 | ||||
| -rw-r--r-- | src/d/actor/d_a_obj_movebox.cpp | 4 | ||||
| -rw-r--r-- | src/d/actor/d_a_ship.cpp | 2 | ||||
| -rw-r--r-- | src/d/actor/d_a_ykgr.cpp | 2 | ||||
| -rw-r--r-- | src/d/d_attention.cpp | 4 | ||||
| -rw-r--r-- | src/d/d_demo.cpp | 6 | ||||
| -rw-r--r-- | src/d/d_envse.cpp | 6 | ||||
| -rw-r--r-- | src/d/d_map.cpp | 2 | ||||
| -rw-r--r-- | src/d/d_vibration.cpp | 2 |
13 files changed, 21 insertions, 22 deletions
diff --git a/src/d/actor/d_a_arrow.cpp b/src/d/actor/d_a_arrow.cpp index 53a4f570..fee0ccb9 100644 --- a/src/d/actor/d_a_arrow.cpp +++ b/src/d/actor/d_a_arrow.cpp @@ -300,7 +300,7 @@ void daArrow_c::arrowShooting() { clrAtHitNormal(); setAtHitPosBuff(&end); - mNearestHitDist = FLOAT_MAX; + mNearestHitDist = FLT_MAX; } /* 800D4D98-800D4DC0 .text arrowUseMp__9daArrow_cFv */ diff --git a/src/d/actor/d_a_npc_nz.cpp b/src/d/actor/d_a_npc_nz.cpp index 30e4625c..fae82799 100644 --- a/src/d/actor/d_a_npc_nz.cpp +++ b/src/d/actor/d_a_npc_nz.cpp @@ -825,7 +825,7 @@ bool daNpc_Nz_c::_execute() { TailControl(); mAcch.CrrPos(*dComIfG_Bgsp()); mpBait = NULL; - field_0x910 = FLOAT_MAX; + field_0x910 = FLT_MAX; setMtx(); return false; diff --git a/src/d/actor/d_a_npc_nz_cut.inc b/src/d/actor/d_a_npc_nz_cut.inc index 22acae4d..01809366 100644 --- a/src/d/actor/d_a_npc_nz_cut.inc +++ b/src/d/actor/d_a_npc_nz_cut.inc @@ -197,7 +197,7 @@ void daNpc_Nz_c::cutEatesaProc() { if(pBait) { fopAcM_delete(pBait); mpBait = NULL; - field_0x910 = FLOAT_MAX; + field_0x910 = FLT_MAX; } else { if(mpMorf->checkFrame(mpMorf->getEndFrame() - 1.0f)) { diff --git a/src/d/actor/d_a_obj_YLzou.cpp b/src/d/actor/d_a_obj_YLzou.cpp index ca8eacb6..8b0c66d6 100644 --- a/src/d/actor/d_a_obj_YLzou.cpp +++ b/src/d/actor/d_a_obj_YLzou.cpp @@ -6,7 +6,6 @@ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_YLzou.h" #include "res/Object/YLzou.h" -#include "limits.h" enum YLzouAction { /* 0x00 */ ACTION_MOVE_YLZOU_DEMO_START_WAIT = 0x00, diff --git a/src/d/actor/d_a_obj_barrel2.cpp b/src/d/actor/d_a_obj_barrel2.cpp index dfc40465..e483e9f2 100644 --- a/src/d/actor/d_a_obj_barrel2.cpp +++ b/src/d/actor/d_a_obj_barrel2.cpp @@ -279,7 +279,7 @@ cPhs_State daObjBarrel2::Act_c::_create() { &sp24, prm_get_coming() ? 1 : 0 ); - m45C = FLOAT_MAX; + m45C = FLT_MAX; m468 = 0; m470 = 0; m460 = fpcM_ERROR_PROCESS_ID_e; @@ -763,7 +763,7 @@ void daObjBarrel2::Act_c::set_item_position() { raceItem->startOffsetPos(); m45C = fopAcM_searchPlayerDistance2(raceItem); } else { - m45C = FLOAT_MAX; + m45C = FLT_MAX; } } @@ -777,7 +777,7 @@ void daObjBarrel2::Act_c::item_drop_init(float arg1) { raceItem->endOffsetPos(-7.0f, &sp08, arg1, 0.0f, (csXyz*)&csXyz::Zero); m45C = fopAcM_searchPlayerDistance2(raceItem); } else { - m45C = FLOAT_MAX; + m45C = FLT_MAX; } } @@ -786,7 +786,7 @@ void daObjBarrel2::Act_c::item_drop() { if (M_tmp_item_actor != NULL) { m45C = fopAcM_searchPlayerDistance2(M_tmp_item_actor); } else { - m45C = FLOAT_MAX; + m45C = FLT_MAX; } } diff --git a/src/d/actor/d_a_obj_movebox.cpp b/src/d/actor/d_a_obj_movebox.cpp index 83fb6478..84bb6128 100644 --- a/src/d/actor/d_a_obj_movebox.cpp +++ b/src/d/actor/d_a_obj_movebox.cpp @@ -105,7 +105,7 @@ Bgc_c::Bgc_c() { } mMaxGroundIdx = -1; mWallIdx = -1; - mNearestWallDist = FLOAT_MAX; + mNearestWallDist = FLT_MAX; mWaterY = 0.0f; mStateFlags = (State_e)0; } @@ -163,7 +163,7 @@ void Bgc_c::wall_pos(const Act_c* movebox, const BgcSrc_c* bgcSrc, int bgcSrcCou const s16 angle = movebox->home.angle.y + param_4; mWallIdx = -1; - mNearestWallDist = FLOAT_MAX; + mNearestWallDist = FLT_MAX; mDoMtx_stack_c::YrotS(angle); mDoMtx_stack_c::XrotM(0x4000); mDoMtx_stack_c::multVec(&cXyz::BaseY, &temp_20); diff --git a/src/d/actor/d_a_ship.cpp b/src/d/actor/d_a_ship.cpp index f76e4ca0..351f8d28 100644 --- a/src/d/actor/d_a_ship.cpp +++ b/src/d/actor/d_a_ship.cpp @@ -999,7 +999,7 @@ BOOL daShip_c::checkOutRange() { } } - f32 minDist = FLOAT_MAX; + f32 minDist = FLT_MAX; for (int i = 0; i < path->m_num; pnt++, i++) { f32 dx = current.pos.x - pnt->m_position.x; diff --git a/src/d/actor/d_a_ykgr.cpp b/src/d/actor/d_a_ykgr.cpp index 9c6db668..ee791104 100644 --- a/src/d/actor/d_a_ykgr.cpp +++ b/src/d/actor/d_a_ykgr.cpp @@ -92,7 +92,7 @@ f32 daYkgr_c::getPosRate() { return 0.0f; } - f32 fVar4 = FLOAT_MAX; + f32 fVar4 = FLT_MAX; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz sp30 = player->current.pos; dPnt* pdVar7 = m_path->m_points; diff --git a/src/d/d_attention.cpp b/src/d/d_attention.cpp index aa96d1bc..8a53d0a2 100644 --- a/src/d/d_attention.cpp +++ b/src/d/d_attention.cpp @@ -437,14 +437,14 @@ void dAttention_c::initList(u32 flagMask) { for (i = 0; i < (s32)ARRAY_SIZE(mLockOnList); i++) { mLockOnList[i].setActor(NULL); - mLockOnList[i].mWeight = FLOAT_MAX; + mLockOnList[i].mWeight = FLT_MAX; } mLockOnOffset = 0; mLockonCount = 0; for (i = 0; i < (s32)ARRAY_SIZE(mActionList); i++) { mActionList[i].setActor(NULL); - mActionList[i].mWeight = FLOAT_MAX; + mActionList[i].mWeight = FLT_MAX; } mActionOffset = 0; mActionCount = 0; diff --git a/src/d/d_demo.cpp b/src/d/d_demo.cpp index 2d1a33a4..7898798e 100644 --- a/src/d/d_demo.cpp +++ b/src/d/d_demo.cpp @@ -17,8 +17,8 @@ dDemo_actor_c::dDemo_actor_c() { mScale.setall(1.0f); mRotate.setall(0); mModel = NULL; - mAnmFrameMax = FLOAT_MAX; - mTexAnimationFrameMax = FLOAT_MAX; + mAnmFrameMax = FLT_MAX; + mTexAnimationFrameMax = FLT_MAX; } /* 80069330-800693C0 .text __dt__13dDemo_actor_cFv */ @@ -238,7 +238,7 @@ void dDemo_actor_c::JSGSetShape(u32 id) { /* 80069CA4-80069CC0 .text JSGSetAnimation__13dDemo_actor_cFUl */ void dDemo_actor_c::JSGSetAnimation(u32 no) { mAnmId = no; - mAnmFrameMax = FLOAT_MAX; + mAnmFrameMax = FLT_MAX; onEnable(ENABLE_ANM_e); } diff --git a/src/d/d_envse.cpp b/src/d/d_envse.cpp index 843bf5fe..02507a3e 100644 --- a/src/d/d_envse.cpp +++ b/src/d/d_envse.cpp @@ -25,7 +25,7 @@ void dEnvSe_getNearPathPos(cXyz* r30, cXyz* r31, dPath* r26) { BOOL spc[2] = {FALSE, FALSE}; cXyz sp30[2]; f32 sp8; - f32 f31 = FLOAT_MAX; + f32 f31 = FLT_MAX; dPnt* point = r26->m_points; cM3dGLin lin; @@ -94,7 +94,7 @@ BOOL dEnvSe_c::execute() { } mDoAud_seaEnvSePlay(sound_data->field_0x14); } else if (sound_data->field_0x17 == 1) { - f32 f31 = FLOAT_MAX; + f32 f31 = FLT_MAX; int r27; mPos = sp2c; path = dPath_GetRoomPath(sound_data->field_0x18, roomNo); @@ -131,7 +131,7 @@ BOOL dEnvSe_c::execute() { } mDoAud_riverSePlay(sound_data->field_0x14, dComIfGp_getReverb(roomNo)); } else if (sound_data->field_0x17 == 3) { - f32 f31 = FLOAT_MAX; + f32 f31 = FLT_MAX; mPos = sp2c; path = dPath_GetRoomPath(sound_data->field_0x18, roomNo); while (path != NULL) { diff --git a/src/d/d_map.cpp b/src/d/d_map.cpp index e5b6a46d..6a4c7f43 100644 --- a/src/d/d_map.cpp +++ b/src/d/d_map.cpp @@ -361,7 +361,7 @@ u8 dMap_GetFloorNoForDmap(dStage_dt_c* stag, int param_2, f32 param_3) { } if (!var3) { - f32 var1 = FLOAT_MAX; + f32 var1 = FLT_MAX; floorData = floor->m_entries; for (int i = 0; i < floor->num; i++, floorData++) { diff --git a/src/d/d_vibration.cpp b/src/d/d_vibration.cpp index 1a743b6f..4ecdfdc0 100644 --- a/src/d/d_vibration.cpp +++ b/src/d/d_vibration.cpp @@ -151,7 +151,7 @@ int dVibration_c::Run() { loopLen = mMotor.mQuake.mLength; pattern = rollshift(mMotor.mQuake.mPattern, loopLen, mFrameIdx); pattern |= randombit(mMotor.mQuake.mRounds, loopLen); - mMotor.mQuake.mStopFrame = INT32_MAX; + mMotor.mQuake.mStopFrame = INT_MAX; pBuf = makedata(data, pattern, loopLen); g_mDoCPd_gamePad[0]->startMotorWave(pBuf, JUTGamePad::CRumble::LOOP_FOREVER, 60); break; |
