| Age | Commit message (Expand) | Author |
|---|---|---|
| 2025-08-20 | Fix most weak function ordering issues | LagoLunatic |
| 2025-04-02 | d_a_hookshot equivalent | LagoLunatic |
| 2025-04-01 | hookshot and player_hook cleanup, inlines | LagoLunatic |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic |
| 2024-11-01 | Starting switching u8 arrays to use dtk asset extract feature | LagoLunatic |
| 2024-07-12 | Add fpc_ProcID type and use it for all process IDs | LagoLunatic |
| 2024-03-11 | Standardize process ID type to be uint | LagoLunatic |
| 2024-01-03 | d_a_player_main | LagoLunatic |
| 2023-12-22 | d_a_hookshot work | LagoLunatic |
| 2023-12-22 | c_cc_d inlines and enums progress | LagoLunatic |
| 2023-11-26 | fix wrong return types caused by bad regex | LagoLunatic |
| 2023-11-24 | Better defaults for create/delete/execute/draw/isdelete | LagoLunatic |
| 2023-11-24 | Fix missing const inlines in actor headers | LagoLunatic |
| 2023-11-08 | misc minor stuff | LagoLunatic |
| 2023-11-08 | d_a_hookshot 33% | LagoLunatic |
