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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_npc_km1.h
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2026-03-12
Make Proc_e enum values consistent across actors
LagoLunatic
2025-08-20
Fix most weak function ordering issues
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-07-17
Clean up HIO reg accesses
LagoLunatic
2025-07-17
Revert "Revert files in current pull requests"
LagoLunatic
2025-06-17
daPy_lk_c::dProcTool and daDemo00_c::execute matched, fix up various inlines ...
LagoLunatic
2025-06-04
Demo work (#786)
LagoLunatic
2025-06-03
d_a_npc_km1 Equivalent (#768)
WilliamArnett
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-01
Switch return type of _execute/_draw/_delete to be `bool` by default instead ...
LagoLunatic
2023-12-30
Add autogenerated HIO class defs to actor headers
LagoLunatic
2023-11-25
Define empty structs/enums to get actors closer to compiling
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Automatically generate headers for all actors
LagoLunatic