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path: root/include/d/actor/d_a_npc_ls1.h
AgeCommit message (Expand)Author
7 dayszl1 cleanup, inline cleanupLagoLunatic
10 daysMinor cleanupLagoLunatic
11 daysd_a_npc_ls1 anim field naming pass, add enumsLagoLunatic
2026-05-18Fix compile and link errors when building in debug modeLagoLunatic
2026-03-14Remove alignment padding commentsLagoLunatic
2026-03-12Make Proc_e enum values consistent across actorsLagoLunatic
2026-02-11d_a_npc_ls1 matching (#925)Roland
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ...LagoLunatic
2024-07-12Add fpc_ProcID type and use it for all process IDsLagoLunatic
2024-03-11Add uint typedefLagoLunatic
2023-12-30Add autogenerated HIO class defs to actor headersLagoLunatic
2023-11-26Remove some unnecessary includes from headersLagoLunatic
2023-11-24Automatically generate headers for all actorsLagoLunatic