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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_npc_nz.h
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2026-05-07
Cleanup
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-03-12
Make Proc_e enum values consistent across actors
LagoLunatic
2025-08-20
Fix most weak function ordering issues
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-23
Various cleanup
LagoLunatic
2025-01-11
Some initial work on HIO classes definitions for debug build
LagoLunatic
2024-04-14
several matches for d_a_npc_nz
LagoLunatic
2024-04-14
d_a_npc_nz: add .inc file, match .data section
LagoLunatic
2024-04-14
daNpz_Nz_c Work (#615)
SuperDude88
2024-02-01
Add return type and static keyword for more static funcs
LagoLunatic
2023-12-30
Add autogenerated HIO class defs to actor headers
LagoLunatic
2023-11-26
Remove some unnecessary includes from headers
LagoLunatic
2023-11-25
Define empty structs/enums to get actors closer to compiling
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Automatically generate headers for all actors
LagoLunatic