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path: root/include/d/actor/d_a_obj_barrel.h
AgeCommit message (Expand)Author
2026-01-13Fix up a shadow-related variable/parameter names (#920)Mike Lester
2025-04-17player_grab 100%, cleanupLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-08d-a-obj-barrel (#700)Ross Newman
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ...LagoLunatic
2024-04-22Add back unnamed namespace methods, all actors now compile againLagoLunatic
2024-04-14several matches for d_a_npc_nzLagoLunatic
2024-04-14daNpz_Nz_c Work (#615)SuperDude88
2023-12-30various fixes to get more actors to compileLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Fix missing const inlines in actor headersLagoLunatic
2023-11-24Automatically generate headers for all actorsLagoLunatic