| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-01-13 | Fix up a shadow-related variable/parameter names (#920) | Mike Lester |
| 2025-04-17 | player_grab 100%, cleanup | LagoLunatic |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic |
| 2025-03-08 | d-a-obj-barrel (#700) | Ross Newman |
| 2025-02-01 | Switch return type of _execute/_draw/_delete to be `bool` by default instead ... | LagoLunatic |
| 2024-04-22 | Add back unnamed namespace methods, all actors now compile again | LagoLunatic |
| 2024-04-14 | several matches for d_a_npc_nz | LagoLunatic |
| 2024-04-14 | daNpz_Nz_c Work (#615) | SuperDude88 |
| 2023-12-30 | various fixes to get more actors to compile | LagoLunatic |
| 2023-11-24 | Better defaults for create/delete/execute/draw/isdelete | LagoLunatic |
| 2023-11-24 | Fix missing const inlines in actor headers | LagoLunatic |
| 2023-11-24 | Automatically generate headers for all actors | LagoLunatic |
