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path: root/include/d/actor/d_a_obj_barrel2.h
AgeCommit message (Expand)Author
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2026-04-17d_a_obj_coming OK, d_a_coming2 OKLagoLunatic
2025-08-03Demo: Match barrel2 set_mtxLagoLunatic
2025-08-03d_a_obj_coming (#827)Maide
2025-08-03d_a_obj_barrel2 (#826)Maide
2025-07-25d_a_coming3 (#813)Maide
2025-07-23d_a_coming2 (#812)Maide
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ...LagoLunatic
2024-04-22Add back unnamed namespace methods, all actors now compile againLagoLunatic
2023-12-30various fixes to get more actors to compileLagoLunatic
2023-11-25Define empty structs/enums to get actors closer to compilingLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Fix missing const inlines in actor headersLagoLunatic
2023-11-24Automatically generate headers for all actorsLagoLunatic