| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic |
| 2026-04-17 | d_a_obj_coming OK, d_a_coming2 OK | LagoLunatic |
| 2025-08-03 | Demo: Match barrel2 set_mtx | LagoLunatic |
| 2025-08-03 | d_a_obj_coming (#827) | Maide |
| 2025-08-03 | d_a_obj_barrel2 (#826) | Maide |
| 2025-07-25 | d_a_coming3 (#813) | Maide |
| 2025-07-23 | d_a_coming2 (#812) | Maide |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic |
| 2025-02-01 | Switch return type of _execute/_draw/_delete to be `bool` by default instead ... | LagoLunatic |
| 2024-04-22 | Add back unnamed namespace methods, all actors now compile again | LagoLunatic |
| 2023-12-30 | various fixes to get more actors to compile | LagoLunatic |
| 2023-11-25 | Define empty structs/enums to get actors closer to compiling | LagoLunatic |
| 2023-11-24 | Better defaults for create/delete/execute/draw/isdelete | LagoLunatic |
| 2023-11-24 | Fix missing const inlines in actor headers | LagoLunatic |
| 2023-11-24 | Automatically generate headers for all actors | LagoLunatic |
