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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_obj_buoyflag.h
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2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2025-08-03
d_a_obj_barrel2 (#826)
Maide
2025-07-23
d_a_coming2 (#812)
Maide
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-01
Switch return type of _execute/_draw/_delete to be `bool` by default instead ...
LagoLunatic
2024-07-12
Add fpc_ProcID type and use it for all process IDs
LagoLunatic
2024-03-11
Standardize process ID type to be uint
LagoLunatic
2024-03-11
Add uint typedef
LagoLunatic
2024-01-18
all actors now compile
LagoLunatic
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-11-25
Define empty structs/enums to get actors closer to compiling
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Fix missing const inlines in actor headers
LagoLunatic
2023-11-24
Manually fix headers for build
LagoLunatic
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-10-26
d_a_obj_movebox work and cleanup
LagoLunatic