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path: root/include/d/actor/d_a_obj_buoyflag.h
AgeCommit message (Expand)Author
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2025-08-03d_a_obj_barrel2 (#826)Maide
2025-07-23d_a_coming2 (#812)Maide
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ...LagoLunatic
2024-07-12Add fpc_ProcID type and use it for all process IDsLagoLunatic
2024-03-11Standardize process ID type to be uintLagoLunatic
2024-03-11Add uint typedefLagoLunatic
2024-01-18all actors now compileLagoLunatic
2023-12-08add default params to a lot more functionsLagoLunatic
2023-11-25Define empty structs/enums to get actors closer to compilingLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Fix missing const inlines in actor headersLagoLunatic
2023-11-24Manually fix headers for buildLagoLunatic
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-10-26d_a_obj_movebox work and cleanupLagoLunatic