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path: root/include/d/actor/d_a_obj_ikada.h
AgeCommit message (Expand)Author
2026-03-12Make Proc_e enum values consistent across actorsLagoLunatic
2025-09-02Add empty placeholders to fix HIO funcs missing when linking debug versionLagoLunatic
2025-08-04obj_ikada inline cleanupLagoLunatic
2025-08-04d_a_obj_ikada (#830)Maide
2025-06-01Automatically generate dCcD_Src structs for most files (#778)Ammar Askar
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-02-01Switch return type of _execute/_draw/_delete to be `bool` by default instead ...LagoLunatic
2024-07-12Add fpc_ProcID type and use it for all process IDsLagoLunatic
2024-06-19d_a_tag_island 90%Jasper St. Pierre
2024-03-11Standardize process ID type to be uintLagoLunatic
2023-12-30Add autogenerated HIO class defs to actor headersLagoLunatic
2023-11-26Remove some unnecessary includes from headersLagoLunatic
2023-11-25Define empty structs/enums to get actors closer to compilingLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Automatically generate headers for all actorsLagoLunatic