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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_obj_ikada.h
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2026-03-12
Make Proc_e enum values consistent across actors
LagoLunatic
2025-09-02
Add empty placeholders to fix HIO funcs missing when linking debug version
LagoLunatic
2025-08-04
obj_ikada inline cleanup
LagoLunatic
2025-08-04
d_a_obj_ikada (#830)
Maide
2025-06-01
Automatically generate dCcD_Src structs for most files (#778)
Ammar Askar
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-01
Switch return type of _execute/_draw/_delete to be `bool` by default instead ...
LagoLunatic
2024-07-12
Add fpc_ProcID type and use it for all process IDs
LagoLunatic
2024-06-19
d_a_tag_island 90%
Jasper St. Pierre
2024-03-11
Standardize process ID type to be uint
LagoLunatic
2023-12-30
Add autogenerated HIO class defs to actor headers
LagoLunatic
2023-11-26
Remove some unnecessary includes from headers
LagoLunatic
2023-11-25
Define empty structs/enums to get actors closer to compiling
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Automatically generate headers for all actors
LagoLunatic