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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_obj_pirateship.h
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24 hours
d_a_npc_p1 100% Matching (#1098)
WilliamArnett
2025-08-21
Fix weak func order for ykgr, obj_pirateship, obj_barrier, npc_photo
LagoLunatic
2025-08-20
Fix most weak function ordering issues
LagoLunatic
2025-08-07
d_a_obj_pirateship (#836)
Maide
2025-03-18
More return types, set up all dBgS_MoveBgActor subclasses
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-01
Switch return type of _execute/_draw/_delete to be `bool` by default instead ...
LagoLunatic
2024-04-22
Add back unnamed namespace methods, all actors now compile again
LagoLunatic
2024-04-15
d_a_sail start
LagoLunatic
2024-04-13
d_com_static OK
LagoLunatic
2023-12-30
various fixes to get more actors to compile
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Manually fix headers for build
LagoLunatic
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-10-29
Started d_com_static
LagoLunatic
2023-09-15
d_a_kaji OK (#35)
LagoLunatic