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* First version of d_scope, everything is matching on all version, probably missing a few inline on undocumented field that i did not manage to find
* Readd stuff previously deleted but badly tested
* Rename some fields and a few more inline
doesn't improve matching but i think it looks more genuine
* clean up syntax
* move d_scptyp enum and add forgotten inline
* build fix
* replace seStart call with proper enum
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* more progress
* more progress
* more progress
* more progress
* d_menu work
d_menu_collect class members cleaned up, some functions at 100% matching
* added `Nonmatching` tag to unmatched functions
* more functions at 100%
* more functions matching
* more functions matching
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parameters (#1142)
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* TVec template fixes
* Fix cubic
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* zeldaret/tww#385 d_a_obj_drift
* configure changes
* GZLJ01
* D44J01
* Not matching D44J01
* demo support
* variable cleanup
* revert new helper
* revert again
* Attempt 2
* Try to fix non-deterministic issue
* Revert tide fix
* debug mapping
* more map fixes
* Update src/d/actor/d_a_obj_drift.cpp
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
* review comments
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Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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* Initial structure
* More progress
* fix index
* _create()
* more progress
* modeProcCall
* fix smoke_set
* Matching
* add demo support, remove current.roomNo
* cleanup
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Inlines, wrong indentation, enums, private fields, etc
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* Add angle conversion constants and macros
* Replace angle literals with hex instead of decimal
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* 99% match
* Rewrote _execute to increase accuracy. Only issue in .text is a label not loading correctly. I have no idea how to fix this.
* Equivalent. Weak func ordering.
* 7% text
* 28% text
* 41% text
* 65% text
* Rewrote _execute to increase accuracy. Only issue in .text is a label not loading correctly. I have no idea how to fix this.
* Equivalent. Weak func ordering.
* 82% text
* Equivalent. A lot of work is needed to name variables and clean up functions. Weak function ordering is wrong.
* Cleaned some functions, named several variables, and began documenting dialog tree.
* Naming a couple more variables
* 21% text
* change out getMySubstanceP for getMyIntegerP inline
* 100% text
* Refactor to use JUT_ASSERT macro
* #181: d_a_tag_attention matching; TODO: implement chk_inside and dComIfGp_att_Look2RequestF
* #181: continue working on d_a_tag_attention, matching almost complete
* #181: revert naming class member (not certain enough)
* #181: preliminary changes to resolve #784 comments regarding usage of debug maps
* #181: commit suggestion by @WilliamArnett, fixing regalloc error
Co-authored-by: WilliamArnett <149556961+WilliamArnett@users.noreply.github.com>
* #181: fix missing curly bracket
* #181: resolve #784 comments with the kind help of @WilliamArnett;
move `daTagAttention::Act_c::chk_inside` to header file; split `plyrToObjVec` definition to match assembly;
remove temp variable, use values directly and swap operands;
implement `Look2RequestF` in `include/d/d_attention.h`;
remove non-matching use of temp variable `iVar1` and replace `current.pos` with uninitialized variable in `daTagAttention::Act_c::_execute`
* Update fork to match upstream
* some changes
* 12% text
* 21% text
* 26% text
* 43% text
* 51% text
* Revert unnecessary file changes
* Update d_a_tag_attention.cpp
* 55% text
* 52% text
* 52% text
* 56% text
* 68%
* 77% text
* 100% matching minus regswap
* 100% matching for retail
* Many more demo matches
* Fix broken match in _create()
* Demo Match
* Add some missing inlines
* Fix dComIfGp_setMesgCameraInfoActor
* More inline matching
* fix broken demo match
* Name some fields
* Utilize EventBit enum
* Name more fields, and add inline calls to d_a_npc_ls1
* Remove comments
* Implement @LagoLunatic suggested changes
* remove actor cast from dSnap_RegistFig calls
* Fix broken match in eInit_ATTENTION_
* Second round of @LagoLunatic 's suggested changes
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Co-authored-by: Skelp <skelp@pm.me>
Co-authored-by: Skelp <59535863+Skelp@users.noreply.github.com>
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* initial progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* fix outdated member names
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* fixed deprecated member references
* more progress
* more progress
* more progress
* fix deprecated member references
* more progress
* more progress
* more progress
* more progress
* more progress
* check in for review
* remove comment
* initial PR changes
* more PR changes
* more PR changes
* added anonymous struct as class member
* reverted changes to `stage_camera2_data_class`
* added `dCamera_event_data`, `dCamera_monitoring_things` and `dCamera_DMC_system` from debug maps
* more progress
* more progress
* realmatch for `camera_draw`
* PR changes
* fix broken merge
* formatting
* Reverted change to `camSphChkdata` that caused `sph_chk_callback` match to regress
* Reverted change to `BG` struct that caused ctor and dtor match to regress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* more progress
* PR changes
* corrected size comment
* fixed broken member references
* more d_camera work
* remove comment
* update symbols
* d_cam_param 100% for GZLE01
Code is 100% matching
* Update math.h
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* initial progress
* more progress
* more progress
* d_picture_box mostly matching for GZLE01
Unable to resolve the regswap in dJle_Pb_c::draw()
* reverted some changes to member names
* filled missing enum value
* PR changes made
* renamed some fields
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* matching
* cleanup
* d_a_npc_tt matching outside of _create and rodata
* matching
* all symbols matching order wrong fake inline usage
* matching
* cleanup, naming of some fields and enums
* undo changes
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Improve cLib limit inlines
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Will handle the large data arrays separately
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closes #348
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* d_a_npc_mt 100% for GZLE01
* implemented dPb_erasePicture and added some relevant inlines
* fixed existing references to mSelectPicture
* PR changes made
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* matching
* cleanup
* d_a_npc_tt matching outside of _create and rodata
* matching
* cleanup
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* d_message mostly done
* fopMsgM_selectMessageGet fix
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closes #1075
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closes #1073
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* d_minigame_starter attempt
* water_mark / wpillar done
* review changes
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* d_a_kb Almost Matching
- Get most of the logic in
Still need to switch over from inheritance to composition, will fix at least 2/3 of the functions
* Switch Inheritance -> Composition
Causes regressions in way_check and target_set
* Use More Enums
Now uses res/loop mode/item number/sound/particle/collision attribute/event flag enums properly
* Fix d_a_npc_people
Used kb_class in a couple spots
* Another Inline
Found it in the debug map
* Joint Enums
- Add joint enums with note about normal/big pigs needing to have (at least partially) identical joint setups
* Assert for Joint Numbers
- Make sure the joint numbers match for the normal pig + big pig models
- Update/extend note accordingly
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* tree
* WorkCo fix from superdude
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* most of dolsdk copied over
* add some gf stuff
* trk wip
* ode/amc stuff
* build fix
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