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path: root/src/d/actor/d_a_agbsw0.cpp
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11 daysAdd enum for pearls/symbolsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-08CleanupLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-03-14Misc cleanupLagoLunatic
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-08-26boko closer to matching, various documentation, enum/inline/struct fixesLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-08Add SQUARE macro to improve readibility for distancesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-07-08Minor cleanupLagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-19Fix version definesLagoLunatic
2025-04-30Fix some clang errors/warningsLagoLunatic
2025-04-03CleanupLagoLunatic
2025-03-28Cleanp a bunch of stuffLagoLunatic
2025-03-18Missed some spots where `cPhs_State` should be usedLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-12Work on d_a_bk, c_damagereactionLagoLunatic
2025-03-10CleanupLagoLunatic
2025-02-23More cleanupLagoLunatic
2025-01-17Rename more item enumsLagoLunatic
2025-01-06Add enums for island room numbers and indexesLagoLunatic
2025-01-06Add item button enum and talk button enumLagoLunatic
2024-12-27document inventory slotsJasper St. Pierre
2024-10-28Clean up cc enumsJasper St. Pierre
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-10-17clangd: Started fixing warnings and errors, code cleanupLagoLunatic
2024-10-08agbsw0 cleanup, enums and var namesLagoLunatic
2024-10-07stag inlines and cleanupLagoLunatic
2024-08-07Move abs and fabsf to std namespaceLagoLunatic
2024-06-07Rename some more item enum entriesLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2024-04-18clean up some inline parametersLagoLunatic
2024-04-10fix msgId/msgNo naming mixupsLagoLunatic
2024-03-08rename fopAc_ac_c member vars to match TP decompLagoLunatic
2024-02-26misc cleanupLagoLunatic
2024-02-25Started cleaning up the itemNo enumLagoLunatic
2024-02-01Clean up commentsLagoLunatic
2024-01-16Rename actor orig->home and next->oldLagoLunatic
2024-01-09d_a_agb 99%LagoLunatic
2024-01-04Add save stage table, stage type, and event bit enumsLagoLunatic
2023-12-28start d_a_player_tact, add player status enumsLagoLunatic
2023-12-22more collision enums and inlinesLagoLunatic
2023-12-20add c_cc_d and d_cc_d SPrm enumsLagoLunatic
2023-12-20fix SrcGObjTg SPrm name in commentsLagoLunatic
2023-12-20use inlines in more placesLagoLunatic
2023-12-19move placement new to MSL_CJcw87