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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_am.cpp
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Author
2024-01-08
Rename wind damage type
LagoLunatic
2024-01-06
d_snap OK
LagoLunatic
2023-12-30
start adding particle/hitmark enums + some d_cc_s
LagoLunatic
2023-12-22
more collision enums and inlines
LagoLunatic
2023-12-22
c_cc_d inlines and enums progress
LagoLunatic
2023-12-20
add c_cc_d and d_cc_d SPrm enums
LagoLunatic
2023-12-20
fix SrcGObjTg SPrm name in comments
LagoLunatic
2023-12-20
use inlines in more places
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-11-26
Remove some unnecessary includes from headers
LagoLunatic
2023-11-22
Process IDs cleanup
LagoLunatic
2023-11-21
c_cc_s OK, c_cc_d inlines & enums work
LagoLunatic
2023-11-02
Add more player inlines
LagoLunatic
2023-10-31
d_a_ib OK, add J3DFrameCtrl state enum
LagoLunatic
2023-10-26
d_a_npc_md progress
LagoLunatic
2023-10-21
Clean up cXyz inlines copied from TP
LagoLunatic
2023-10-20
d_a_am2 match
LagoLunatic
2023-10-20
d_jnt_hit progress
LagoLunatic
2023-10-15
Add attention flags enum, use enums in more places
LagoLunatic
2023-10-14
d_s_logo start, VERSION_SELECT
Jasper St. Pierre
2023-10-13
f_op_overlap cleanup, d_ovlp_fade progress
Jasper St. Pierre
2023-10-10
Add default parameters for particle inlines
LagoLunatic
2023-10-10
c_damagereaction 20%
LagoLunatic
2023-10-08
Res enum comments
LagoLunatic
2023-10-07
Use fopAcStts enum everywhere
LagoLunatic
2023-10-06
Fix version difference
LagoLunatic
2023-10-06
Name d_a_am member variables
LagoLunatic
2023-10-06
d_a_am 100%, no match
LagoLunatic
2023-10-03
d_a_am 50%
LagoLunatic
2023-09-10
Import project
Luke Street
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