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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_arrow.cpp
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Author
2024-01-17
c_bg_w work
Jasper St. Pierre
2024-01-16
Rename actor orig->home and next->old
LagoLunatic
2023-12-30
start adding particle/hitmark enums + some d_cc_s
LagoLunatic
2023-12-22
more collision enums and inlines
LagoLunatic
2023-12-22
c_cc_d inlines and enums progress
LagoLunatic
2023-12-20
add c_cc_d and d_cc_d SPrm enums
LagoLunatic
2023-12-20
fix SrcGObjTg SPrm name in comments
LagoLunatic
2023-12-20
use inlines in more places
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-12-10
ptmf syntax
Jcw87
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-12-08
add default params to fopacm create funcs
LagoLunatic
2023-12-02
Add dBgS_AttributeCode enum
LagoLunatic
2023-11-30
d_a_npc_md work
LagoLunatic
2023-11-25
Move more actor classes to headers
LagoLunatic
2023-11-23
d_a_arrow + others cleanup and doc
LagoLunatic
2023-11-22
Process IDs cleanup
LagoLunatic
2023-10-28
build fix
Jasper St. Pierre
2023-10-23
Rename d_a_player_link.h -> d_a_player_main.h
LagoLunatic
2023-10-20
d_a_am2 match
LagoLunatic
2023-10-16
d_item 40%
LagoLunatic
2023-10-16
d_item 10%
LagoLunatic
2023-10-13
f_op_overlap cleanup, d_ovlp_fade progress
Jasper St. Pierre
2023-10-10
Add default parameters for particle inlines
LagoLunatic
2023-10-07
Use fopAcStts enum everywhere
LagoLunatic
2023-10-06
d_a_am 100%, no match
LagoLunatic
2023-10-04
Change d_a_arrow to use dComIfGp_particle_setP1
Dylan Ascencio
2023-10-04
Updates to fix building
Dylan Ascencio
2023-10-03
Improve d_particle destructors
LagoLunatic
2023-10-01
d_a_arrow 100%
LagoLunatic
2023-09-25
Misc fixes
LagoLunatic
2023-09-23
d_a_arrow 50%
LagoLunatic
2023-09-22
d_a_itembase OK
LagoLunatic
2023-09-20
Started d_a_arrow (#64)
LagoLunatic
2023-09-10
Import project
Luke Street
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