| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-05-29 | Update all code to use the new enum formats | LagoLunatic | |
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic | |
| * Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment | |||
| 2026-05-12 | Add camera attention status and algorythmn enums | LagoLunatic | |
| 2026-05-07 | Rename fopAcM_SetupActor to fopAcM_ct | LagoLunatic | |
| 2026-03-31 | Add default arguments to anm init functions to simplify calls | LagoLunatic | |
| 2026-03-20 | Replace particle enums with official names | LagoLunatic | |
| 2025-09-18 | bpw partial cleanup, fix inline usage across several actors | LagoLunatic | |
| 2025-09-08 | d_a_arrow OK for demo | LagoLunatic | |
| 2025-08-23 | Add dolzel_rel.pch | LagoLunatic | |
| This fixes the sdata linker error in the debug build. | |||
| 2025-08-20 | Use precompiled headers, fix weak data issues | LagoLunatic | |
| 2025-05-21 | Add enum for actor priority | LagoLunatic | |
| 2025-03-29 | player_swim 100%, bunch of inline cleanup | LagoLunatic | |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic | |
| 2025-03-17 | Rename J3DFrameCtrl loop mode enum | LagoLunatic | |
| See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398 | |||
| 2025-03-12 | Work on d_a_bk, c_damagereaction | LagoLunatic | |
| 2025-03-06 | Populate particle IDs enum with placeholders and use them everywhere | LagoLunatic | |
| 2024-06-22 | Use NULL macro in asserts, fix NULL macro to match | LagoLunatic | |
| 2024-05-10 | use loopmode enum in more places | LagoLunatic | |
| 2024-04-22 | Regenerate old actor profiles for consistency | LagoLunatic | |
| 2024-03-08 | rename fopAc_ac_c member vars to match TP decomp | LagoLunatic | |
| 2023-12-30 | use enums and inlines in more places | LagoLunatic | |
| 2023-12-30 | start adding particle/hitmark enums + some d_cc_s | LagoLunatic | |
| 2023-12-19 | misc minor cleanup (indentation, offset comments, etc) | LagoLunatic | |
| 2023-12-19 | move placement new to MSL_C | Jcw87 | |
| 2023-12-18 | use enums for file indexes in a few more actors | LagoLunatic | |
| 2023-12-06 | Match iceeff, lighteff | SuperDude88 | |
| 2023-12-06 | Iceeff, Lighteff 100% | SuperDude88 | |
| Checksum fails for both still | |||
| 2023-11-30 | Add return type and static keyword to common actor static funcs | LagoLunatic | |
| 2023-11-24 | Better defaults for create/delete/execute/draw/isdelete | LagoLunatic | |
| 2023-11-24 | Remove a bunch of weak symbols from TUs | Jasper St. Pierre | |
| Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \} | |||
| 2023-11-24 | Automatically generate headers for all actors | LagoLunatic | |
| 2023-09-10 | Import project | Luke Street | |
| Original repository: https://github.com/encounter/ww | |||
