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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_auction.cpp
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10 days
Demo matches
LagoLunatic
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-24
Clean up conditions
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-04-12
Cleanup
LagoLunatic
2026-04-01
Move extern forward decls from cpps to headers
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-09-07
Enum cleanup
LagoLunatic
2025-09-05
Cleanup
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-07-15
Create return type cleanup, use dist enum
LagoLunatic
2025-06-15
Add all player demo mode names to enum
LagoLunatic
2025-06-14
Fully match d_a_npc_bmsw and mark equivalent (#789)
Ammar Askar
2025-05-28
Demo work
LagoLunatic
2025-05-24
Demo matches (#767)
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-05-19
Fix version defines
LagoLunatic
2025-04-20
Add an enum for action button icon status
LagoLunatic
2025-04-16
player enum and inlines and goto cleanup
LagoLunatic
2025-04-10
J3DModel inlines cleanup, procBottleSwing_init match, etc
LagoLunatic
2025-03-28
d_demo work
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-12
Work on d_a_bk, c_damagereaction
LagoLunatic
2025-03-06
Populate particle IDs enum with placeholders and use them everywhere
LagoLunatic
2025-01-17
Rename more item enums
LagoLunatic
2025-01-11
Add more actor mode enums
LagoLunatic
2025-01-08
Player inlines and enums
LagoLunatic
2024-11-02
d_a_dai_item work
LagoLunatic
2024-10-19
Add fake headers for unsolved weak objects to reduce manual copy-pasting
LagoLunatic
2024-10-17
More warning/error cleanup, mostly includes
LagoLunatic
2024-10-17
clangd: Started fixing warnings and errors, code cleanup
LagoLunatic
2024-07-18
Minor cleanup
DanTGL
2024-07-17
work on various inlines, JASSeqCtrl OK
LagoLunatic
2024-07-12
Add fpc_ProcID type and use it for all process IDs
LagoLunatic
2024-06-07
Rename some more item enum entries
LagoLunatic
2024-06-06
PID cleanup
LagoLunatic
2024-06-03
d_a_auction OK on JPN
LagoLunatic
2024-06-03
Fix some warnings and errors
LagoLunatic
2024-06-02
d_a_auction (#654)
Daniel Hajjar
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-11-23
Remove all autogenerated @ functions from TUs
Jasper St. Pierre
2023-09-10
Import project
Luke Street