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path: root/src/d/actor/d_a_auction.cpp
AgeCommit message (Expand)Author
10 daysDemo matchesLagoLunatic
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
2026-05-24Clean up conditionsLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-12CleanupLagoLunatic
2026-04-01Move extern forward decls from cpps to headersLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-09-07Enum cleanupLagoLunatic
2025-09-05CleanupLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-07-15Create return type cleanup, use dist enumLagoLunatic
2025-06-15Add all player demo mode names to enumLagoLunatic
2025-06-14Fully match d_a_npc_bmsw and mark equivalent (#789)Ammar Askar
2025-05-28Demo workLagoLunatic
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-19Fix version definesLagoLunatic
2025-04-20Add an enum for action button icon statusLagoLunatic
2025-04-16player enum and inlines and goto cleanupLagoLunatic
2025-04-10J3DModel inlines cleanup, procBottleSwing_init match, etcLagoLunatic
2025-03-28d_demo workLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-12Work on d_a_bk, c_damagereactionLagoLunatic
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2025-01-17Rename more item enumsLagoLunatic
2025-01-11Add more actor mode enumsLagoLunatic
2025-01-08Player inlines and enumsLagoLunatic
2024-11-02d_a_dai_item workLagoLunatic
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-10-17More warning/error cleanup, mostly includesLagoLunatic
2024-10-17clangd: Started fixing warnings and errors, code cleanupLagoLunatic
2024-07-18Minor cleanupDanTGL
2024-07-17work on various inlines, JASSeqCtrl OKLagoLunatic
2024-07-12Add fpc_ProcID type and use it for all process IDsLagoLunatic
2024-06-07Rename some more item enum entriesLagoLunatic
2024-06-06PID cleanupLagoLunatic
2024-06-03d_a_auction OK on JPNLagoLunatic
2024-06-03Fix some warnings and errorsLagoLunatic
2024-06-02d_a_auction (#654)Daniel Hajjar
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street