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path: root/src/d/actor/d_a_auction.cpp
AgeCommit message (Collapse)Author
10 daysDemo matchesLagoLunatic
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-24Clean up conditionsLagoLunatic
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-04-12CleanupLagoLunatic
2026-04-01Move extern forward decls from cpps to headersLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-09-07Enum cleanupLagoLunatic
2025-09-05CleanupLagoLunatic
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-07-15Create return type cleanup, use dist enumLagoLunatic
2025-06-15Add all player demo mode names to enumLagoLunatic
2025-06-14Fully match d_a_npc_bmsw and mark equivalent (#789)Ammar Askar
* Match up d_a_npc_bmsw to 98% * Remove old nonmatching comments * Match MailCreateInit by using a static cast * Match Throw and daNpc_Bmsw_getGameEndMsg * Match CreateInit using demo for ref * Fix inline for dComIfG_TimerStart * Match shiwake_game_action * Match getNextNo * Mark Equivalent
2025-05-28Demo workLagoLunatic
2025-05-24Demo matches (#767)LagoLunatic
2025-05-21Add enum for actor priorityLagoLunatic
2025-05-19Fix version definesLagoLunatic
2025-04-20Add an enum for action button icon statusLagoLunatic
2025-04-16player enum and inlines and goto cleanupLagoLunatic
2025-04-10J3DModel inlines cleanup, procBottleSwing_init match, etcLagoLunatic
2025-03-28d_demo workLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2025-03-12Work on d_a_bk, c_damagereactionLagoLunatic
2025-03-06Populate particle IDs enum with placeholders and use them everywhereLagoLunatic
2025-01-17Rename more item enumsLagoLunatic
2025-01-11Add more actor mode enumsLagoLunatic
2025-01-08Player inlines and enumsLagoLunatic
2024-11-02d_a_dai_item workLagoLunatic
2024-10-19Add fake headers for unsolved weak objects to reduce manual copy-pastingLagoLunatic
2024-10-17More warning/error cleanup, mostly includesLagoLunatic
2024-10-17clangd: Started fixing warnings and errors, code cleanupLagoLunatic
2024-07-18Minor cleanupDanTGL
2024-07-17work on various inlines, JASSeqCtrl OKLagoLunatic
2024-07-12Add fpc_ProcID type and use it for all process IDsLagoLunatic
See https://github.com/zeldaret/tp/pull/2173
2024-06-07Rename some more item enum entriesLagoLunatic
2024-06-06PID cleanupLagoLunatic
2024-06-03d_a_auction OK on JPNLagoLunatic
2024-06-03Fix some warnings and errorsLagoLunatic
2024-06-02d_a_auction (#654)Daniel Hajjar
* Started working on d_a_auction * daAuction_c Updated member variables * daAuction_c Refactored class * daAuction_c::getRand matching * daAuction_c constructor matching * d_a_auction CheckCreateHeap matching * daAuction_c::_create matching * d_a_auction l_item_dat matching * daAuction_c::createHeap matching * d_a_auction Added HIO classes * daAuction_c::createInit WIP * daAuction_c::_delete matching * daAuction_c::_draw matching * daAuction_c::_execute matching * d_a_auction Fixed procfunc arrays * daAuction_c moveProc funcs matching * daAuction_c::checkOrder matching * daAuction_c::eventOrder WIP * daAuction_c::eventMove matching * daAuction_c::privateCut WIP * daAuction_c::eventTalkInit matching * daAuction_c::eventMesSet matching * daAuction_c::eventMesEnd matching * daAuction_c::eventStartInit matching * daAuction_c::eventStart matching * daAuction_c::eventMainInit matching * daAuction_c::eventMain matching * daAuction_c::eventMainKai matching * daAuction_c::eventMainKai Fixed formatting * daAuction_c::eventMainUri matching * d_a_auction matching fixes * daAuction_c::eventMainMsgSet matching * daAuction_c::eventMainMsgEnd matching * daAuction_c::setMtx matching * daAuction_c::getItemNo matching * daAuction_c::setLinkAnm matching * d_a_auction matched some functions * d_a_auction matched SetMessage functions * daAuction_c::getNpcActorP matching * daAuction_c::eventMainMsgBikonC matching * daAuction_c::eventMainMsgBikonW matching * daAuction_c::eventGetItemInit matching * daAuction_c::eventGetItemNpcInit matching * daAuction_c::eventGetItemMesInit matching * d_a_auction matched some functions * daAuction_c::setCameraNpc matching * daAuction_c::nextBet matching * daAuction_c::privateCut Fixed matching * d_a_auction .data section matching * daAuction_c::next_msgStatus WIP * daAuction_c::next_msgStatus matching * Fixed variable names * d_a_auction cleanup * d_a_auction more cleanup * d_a_auction non-matching * d_a_auction minor tweak
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Better defaults for create/delete/execute/draw/isdeleteLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww