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path: root/src/d/actor/d_a_bdk.cpp
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11 daysClean up angle constants and conversions (#1135)LagoLunatic
* Add angle conversion constants and macros * Replace angle literals with hex instead of decimal
2026-07-08d_a_bdk cleanupLagoLunatic
2026-06-16Use joint enums in several different places (#981)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-05-29Update all code to use the new enum formatsLagoLunatic
2026-05-29Delete old res file id, file index, and joint index enumsLagoLunatic
2026-05-26Process profiles and enums cleanup (#1031)LagoLunatic
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
2026-05-25d_menu_option OK (#1020)LagoLunatic
2026-05-17JAIZelInst OK (#1005)LagoLunatic
* JAIZelInst OK * Clean up some default args
2026-05-09d_a_bdk demo OK (#985)maimai0254
* demo OK * Fix issues from code review
2026-05-08d_a_bmdhand OK, misc matchesLagoLunatic
2026-05-08Document some more enum value namesLagoLunatic
2026-05-07Bosses: Demo matches + more cleanup (#972)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-05-07Rename fopAcM_SetupActor to fopAcM_ctLagoLunatic
2026-05-07d_meter work, f_pc_manager OK for demoLagoLunatic
2026-05-04Fix particle_set inlines (#971)LagoLunatic
2026-03-31Add default arguments to anm init functions to simplify callsLagoLunatic
2026-03-20Replace particle enums with official namesLagoLunatic
2025-09-19Added enums for all used event/tmp bits/regs (#893)LagoLunatic
2025-09-18bpw partial cleanup, fix inline usage across several actorsLagoLunatic
2025-09-17bdk partial demo fixupLagoLunatic
2025-09-17d_a_bdk (#888)maimai0254
* d_a_bdk - 98% * C-style * maybe 100% * Resolve protected access violation * Set configure.py to matching
2025-08-23Add dolzel_rel.pchLagoLunatic
This fixes the sdata linker error in the debug build.
2025-08-20Use precompiled headers, fix weak data issuesLagoLunatic
2025-08-03Add extra brackets to collision src structsLagoLunatic
2025-06-03Auto-generate trivial process_method_funcsAmmar Askar
2025-06-01Use cCcD "All" enums everywhereLagoLunatic
2025-06-01Automatically generate dCcD_Src structs for most files (#778)Ammar Askar
* Add missing enum members for colliders * Auto-generate most dCcD_Src* structs * Manually fix namespaces for 11 TUs
2025-05-29Document several more TU names (#770)123456789758
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-21Add enum for actor priorityLagoLunatic
2025-03-17Add `cPhs_State` typedef and use it everywhereLagoLunatic
2024-04-22Regenerate old actor profiles for consistencyLagoLunatic
2024-04-21Generate all actor profiles and method tablesLagoLunatic
2023-12-30various fixes to get more actors to compileLagoLunatic
2023-11-30Add return type and static keyword to common actor static funcsLagoLunatic
2023-11-26Remove weak ctors/dtors from .cpp filesLagoLunatic
2023-11-24Remove a bunch of weak symbols from TUsJasper St. Pierre
Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \}
2023-11-24Automatically generate headers for all actorsLagoLunatic
2023-11-23Remove all autogenerated @ functions from TUsJasper St. Pierre
2023-09-10Import projectLuke Street
Original repository: https://github.com/encounter/ww