| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-05-29 | Update all code to use the new enum formats | LagoLunatic | |
| 2026-05-26 | Process profiles and enums cleanup (#1031) | LagoLunatic | |
| * Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment | |||
| 2026-05-07 | Rename fopAcM_SetupActor to fopAcM_ct | LagoLunatic | |
| 2026-03-31 | Add default arguments to anm init functions to simplify calls | LagoLunatic | |
| 2025-08-23 | Add dolzel_rel.pch | LagoLunatic | |
| This fixes the sdata linker error in the debug build. | |||
| 2025-08-22 | Fix collision struct formatting | LagoLunatic | |
| 2025-08-20 | Use precompiled headers, fix weak data issues | LagoLunatic | |
| 2025-08-03 | Add extra brackets to collision src structs | LagoLunatic | |
| 2025-05-29 | Document several more TU names (#770) | 123456789758 | |
| Co-authored-by: < > | |||
| 2025-05-21 | Add enum for actor priority | LagoLunatic | |
| 2025-03-17 | Add `cPhs_State` typedef and use it everywhere | LagoLunatic | |
| 2025-03-17 | Rename J3DFrameCtrl loop mode enum | LagoLunatic | |
| See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398 | |||
| 2025-02-01 | Switch return type of _execute/_draw/_delete to be `bool` by default instead ↵ | LagoLunatic | |
| of `BOOL` It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this. | |||
| 2024-10-28 | Clean up cc enums | Jasper St. Pierre | |
| 2024-10-19 | Add fake headers for unsolved weak objects to reduce manual copy-pasting | LagoLunatic | |
| 2024-08-07 | Move abs and fabsf to std namespace | LagoLunatic | |
| 2024-07-06 | Modified return types | DanTGL | |
| 2024-06-22 | Use NULL macro in asserts, fix NULL macro to match | LagoLunatic | |
| 2024-06-04 | d_a_bflower (#655) | Daniel Hajjar | |
| * Started working on d_a_bflower * daBFlower_c::set_mtx matching * daBFlower_c::init_bck_anm matching * daBFlower_c::CreateHeap matching * daBFlower_c::_create matching * daBFlower_c::CreateInit matching * daBFlower_c::_draw matching * daBFlower_c::setCollision * daBFlower_c::animPlay matching * daBFlower_c::_execute matching * daBFlower_c::actLive matching * daBFlower_c::actDead matching * d_a_bflower cleanup * d_a_bflower more cleanup * d_a_bflower matching | |||
| 2024-04-21 | Generate all actor profiles and method tables | LagoLunatic | |
| 2023-11-30 | Add return type and static keyword to common actor static funcs | LagoLunatic | |
| 2023-11-26 | Remove weak ctors/dtors from .cpp files | LagoLunatic | |
| 2023-11-24 | Better defaults for create/delete/execute/draw/isdelete | LagoLunatic | |
| 2023-11-24 | Remove a bunch of weak symbols from TUs | Jasper St. Pierre | |
| Done with regex /\* .* \*/ .*symbol.*.*\(.*\).* \{ \/\* Nonmatching \*\/ \} | |||
| 2023-11-24 | Automatically generate headers for all actors | LagoLunatic | |
| 2023-11-23 | Remove all autogenerated @ functions from TUs | Jasper St. Pierre | |
| 2023-09-10 | Import project | Luke Street | |
| Original repository: https://github.com/encounter/ww | |||
