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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_bk.cpp
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2024-10-15
d_a_bk work
LagoLunatic
2024-10-10
d_a_bk work, FILI inline cleanup
LagoLunatic
2024-08-08
Move sqrtf to std:: namespace
LagoLunatic
2024-08-07
Move abs and fabsf to std namespace
LagoLunatic
2024-07-15
d_a_bk work
LagoLunatic
2024-07-12
Add fpc_ProcID type and use it for all process IDs
LagoLunatic
2024-07-04
Add developer-specific macros for g_regHIO child registers
LagoLunatic
2024-06-27
d_a_bk stand2 matches
LagoLunatic
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-05-10
use loopmode enum in more places
LagoLunatic
2024-05-06
d_a_bk work
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-18
clean up some inline parameters
LagoLunatic
2024-04-17
Add enum for attention types
LagoLunatic
2024-03-25
Fix some names
LagoLunatic
2024-03-24
d_a_bk
LagoLunatic
2024-03-12
d_a_bk work, fix some fakematches
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-29
d_a_bk work
LagoLunatic
2024-02-26
misc cleanup
LagoLunatic
2024-02-09
d_a_bk work
LagoLunatic
2024-02-01
Clean up comments
LagoLunatic
2024-01-30
d_a_bk work
LagoLunatic
2024-01-20
d_cc_uty OK
LagoLunatic
2024-01-18
clean up some inlines
LagoLunatic
2024-01-13
Stts weight cleanup
LagoLunatic
2023-12-27
bk, real shadow work
LagoLunatic
2023-12-24
d_a_bk work
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-12-13
d_a_bk work
LagoLunatic
2023-12-02
start d_a_bk
LagoLunatic
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-26
Remove weak ctors/dtors from .cpp files
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-11-23
Remove all autogenerated @ functions from TUs
Jasper St. Pierre
2023-09-10
Import project
Luke Street
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